On 02/08/2012 07:28 AM, Dave Airlie wrote:
From: Dave Airlie<airl...@redhat.com>

If we have no more enabled samplers and we've reset all the previously
used ones, no need to keep going around this loop.

Signed-off-by: Dave Airlie<airl...@redhat.com>
---
  src/mesa/state_tracker/st_atom_sampler.c |   12 ++++++++----
  src/mesa/state_tracker/st_atom_texture.c |   12 +++++++++---
  2 files changed, 17 insertions(+), 7 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_sampler.c 
b/src/mesa/state_tracker/st_atom_sampler.c
index 8845fed..6524949 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -233,15 +233,16 @@ update_fragment_samplers(struct st_context *st)
     const struct gl_context *ctx = st->ctx;
     struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
     GLuint su;
+   GLuint samplers_used = fprog->Base.SamplersUsed;
+   GLuint old_max = st->state.num_samplers;

     st->state.num_samplers = 0;

     /* loop over sampler units (aka tex image units) */
-   for (su = 0; su<  ctx->Const.MaxTextureImageUnits; su++) {
+   for (su = 0; su<  ctx->Const.MaxTextureImageUnits; su++, samplers_used>>= 
1) {
        struct pipe_sampler_state *sampler = st->state.samplers + su;

-
-      if (fprog->Base.SamplersUsed&  (1<<  su)) {
+      if (samplers_used&  1) {
           GLuint texUnit;

         texUnit = fprog->Base.SamplerUnits[su];
@@ -253,7 +254,10 @@ update_fragment_samplers(struct st_context *st)
           /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
           cso_single_sampler(st->cso_context, su, sampler);
        }
-      else {
+      else if (samplers_used == 0&&  su>= old_max) {
+         /* if we've reset all the old views and we have no more new ones */
+         break;
+      } else {
           /*printf("%s su=%u null\n", __FUNCTION__, su);*/
           cso_single_sampler(st->cso_context, su, NULL);
        }
diff --git a/src/mesa/state_tracker/st_atom_texture.c 
b/src/mesa/state_tracker/st_atom_texture.c
index d241527..9e98d7f 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -300,13 +300,16 @@ update_fragment_textures(struct st_context *st)
     const struct gl_context *ctx = st->ctx;
     struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
     GLuint su;
+   int old_max = st->state.num_textures;
+   GLbitfield samplers_used = fprog->Base.SamplersUsed;

     st->state.num_textures = 0;

     /* loop over sampler units (aka tex image units) */
-   for (su = 0; su<  ctx->Const.MaxTextureImageUnits; su++) {
+   for (su = 0; su<  ctx->Const.MaxTextureImageUnits; su++, samplers_used>>= 
1) {
        struct pipe_sampler_view *sampler_view = NULL;
-      if (fprog->Base.SamplersUsed&  (1<<  su)) {
+
+      if (samplers_used&  1) {
           GLboolean retval;
           GLuint texUnit;

@@ -317,7 +320,10 @@ update_fragment_textures(struct st_context *st)
            continue;

           st->state.num_textures = su + 1;
-      }
+      } else if (samplers_used == 0&&  su>= old_max)
+         /* if we've reset all the old views and we have no more new ones */
+         break;
+

Just a minor nit: would you mind putting braces there?


        pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
     }



Reviewed-by: Brian Paul <bri...@vmware.com>


BTW, if you're looking for something else to optimize in the state validation code, look at the calls to st_finalize_texture().

We're calling it both from the update_single_texture() function used for vert/frag tex validation AND from finalize_textures(). The later was added to deal with an OOM condition, IIRC. I think the results of finalize_textures() could be saved to avoid calling st_finalize_texture() in the vert/frag validation code.

In any case, st_finalize_texture() should be smarter too. I think we could have some sort of per-texture dirty flag to avoid redundant validation.

-Brian
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