On 02/08/2012 06:08 AM, Kenneth Graunke wrote:
Now that we have a index_range_invalid flag, we can just use that rather
than calling vbo_validated_drawrangeelements directly and returning.

NOTE: This is a candidate for release branches.

Signed-off-by: Kenneth Graunke<kenn...@whitecape.org>
---
  src/mesa/vbo/vbo_exec_array.c |    6 +-----
  1 files changed, 1 insertions(+), 5 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 67073df..1a16c07 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -889,11 +889,7 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
                         start, end, basevertex, count, type, indices,
                         ctx->Array.ArrayObj->_MaxElement - 1);
        }
-
-      /* Just do an ordinary glDrawElementsBaseVertex(). */
-      vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
-                                      count, type, indices, basevertex, 1);
-      return;
+      index_bounds_valid = GL_FALSE;
     }

     /* NOTE: It's important that 'end' is a reasonable value.


Reviewed-by: Brian Paul <bri...@vmware.com>

BTW, do we have any piglit tests that exercise these cases?

-Brian
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