Sorry for duplicate, but I've searched the mail thread for bug-id to check if this one is already fixed. So missed it.
*Andriy Khulap | Software Engineer* P +380.57.766.7667 M +380.67.607.2780 S a.khulap www.globallogic.com http://www.globallogic.com/email_disclaimer.txt On Wed, Feb 14, 2018 at 3:40 PM, Tapani Pälli <tapani.pa...@intel.com> wrote: > Same fix was sent by Jason earlier :) See: > > https://lists.freedesktop.org/archives/mesa-dev/2018-February/185446.html > > > On 14.02.2018 15:37, Andriy Khulap wrote: > >> Fixes: db5f4221696a >> (i965: fix tessellation regressions with gl_state_index16) >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105088 >> Signed-off-by: Andriy Khulap <andriy.khu...@globallogic.com> >> Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com> >> --- >> src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 3 ++- >> 1 file changed, 2 insertions(+), 1 deletion(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp >> b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp >> index 10a4ff40e5..69da83ad36 100644 >> --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp >> @@ -254,7 +254,8 @@ brw_nir_lower_patch_vertices_in_to_uniform(nir_shader >> *nir) >> gl_state_index16 tokens[STATE_LENGTH] = { >> STATE_INTERNAL, >> nir->info.stage == MESA_SHADER_TESS_CTRL ? >> - STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN, >> + (gl_state_index16)STATE_TCS_PATCH_VERTICES_IN : >> + (gl_state_index16)STATE_TES_PATCH_VERTICES_IN, >> }; >> var->num_state_slots = 1; >> var->state_slots = >> >>
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