On Sunday, February 11, 2018 6:26:41 PM PST Gustavo Lima Chaves wrote: > --- > src/intel/vulkan/anv_extensions.py | 1 + > src/intel/vulkan/anv_pipeline.c | 1 + > 2 files changed, 2 insertions(+) > > diff --git a/src/intel/vulkan/anv_extensions.py > b/src/intel/vulkan/anv_extensions.py > index 581921e62a..628778caa6 100644 > --- a/src/intel/vulkan/anv_extensions.py > +++ b/src/intel/vulkan/anv_extensions.py > @@ -86,6 +86,7 @@ EXTENSIONS = [ > Extension('VK_KHX_multiview', 1, True), > Extension('VK_EXT_debug_report', 8, True), > Extension('VK_EXT_external_memory_dma_buf', 1, True), > + Extension('VK_EXT_shader_stencil_export', 1, True), > ] > > class VkVersion: > diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c > index e16a7a1994..a80ce686fd 100644 > --- a/src/intel/vulkan/anv_pipeline.c > +++ b/src/intel/vulkan/anv_pipeline.c > @@ -143,6 +143,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline, > .multiview = true, > .variable_pointers = true, > .storage_16bit = device->instance->physicalDevice.info.gen >= 8, > + .stencil_export = true, > }, > }; > >
Hi Gustavo, Intel hardware only gained the ability to write a stencil reference value from the fragment shader on Skylake (Gen 9). So, you'll probably want to make this: .stencil_export = device->instance->physicalDevice.info.gen >= 9, I don't know if there's something more you'll need to do in order to avoid advertising the Vulkan extension (VK_EXT_shader_stencil_export) on earlier generations, too. I'll defer to Jason on that one. --Ken
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