On Tue, 7 Feb 2012 13:10:46 -0700, Brian Paul <bri...@vmware.com> wrote: > We don't want our VBOs mapped when we're drawing. This change checks > if the vertex store VBO is mapped before we execute a list, unmaps it, > then remaps it after drawing. This situation pops up when building a > nested display list in GL_COMPILE_AND_EXECUTE mode.
Do we have any test for this? Anyway, Reviewed-by: Eric Anholt <e...@anholt.net>
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