On Sat, 2018-01-27 at 18:58 -0800, Caio Marcelo de Oliveira Filho wrote: > --- > > In the last chunk of the diff, should accepting stage of vertex > shader > should be conditioned on shader_viewport_index_layer?
I was going to say that we should assert that shader_viewport_index_layer is supported, but looking at the code, if we make it conditional on shader_viewport_index_layer it should suffice, since in that case if the implementation doesn't support it we will hit the vtn_fail fallback and report the error. With that change, this patch is: Reviewed-by: Iago Toral Quiroga <ito...@igalia.com> Iago > src/compiler/shader_info.h | 1 + > src/compiler/spirv/spirv_to_nir.c | 4 ++++ > src/compiler/spirv/vtn_variables.c | 2 +- > 3 files changed, 6 insertions(+), 1 deletion(-) > > diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h > index 4492cad0e8..9cc68740d4 100644 > --- a/src/compiler/shader_info.h > +++ b/src/compiler/shader_info.h > @@ -43,6 +43,7 @@ struct spirv_supported_capabilities { > bool multiview; > bool variable_pointers; > bool storage_16bit; > + bool shader_viewport_index_layer; > }; > > typedef struct shader_info { > diff --git a/src/compiler/spirv/spirv_to_nir.c > b/src/compiler/spirv/spirv_to_nir.c > index c6df764682..fdb2993db5 100644 > --- a/src/compiler/spirv/spirv_to_nir.c > +++ b/src/compiler/spirv/spirv_to_nir.c > @@ -3203,6 +3203,10 @@ vtn_handle_preamble_instruction(struct > vtn_builder *b, SpvOp opcode, > spv_check_supported(storage_16bit, cap); > break; > > + case SpvCapabilityShaderViewportIndexLayerEXT: > + spv_check_supported(shader_viewport_index_layer, cap); > + break; > + > default: > vtn_fail("Unhandled capability"); > } > diff --git a/src/compiler/spirv/vtn_variables.c > b/src/compiler/spirv/vtn_variables.c > index eb306d0c4a..889a9b3c10 100644 > --- a/src/compiler/spirv/vtn_variables.c > +++ b/src/compiler/spirv/vtn_variables.c > @@ -1197,7 +1197,7 @@ vtn_get_builtin_location(struct vtn_builder *b, > break; > case SpvBuiltInViewportIndex: > *location = VARYING_SLOT_VIEWPORT; > - if (b->shader->info.stage == MESA_SHADER_GEOMETRY) > + if (b->shader->info.stage == MESA_SHADER_GEOMETRY || b- > >shader->info.stage == MESA_SHADER_VERTEX) > *mode = nir_var_shader_out; > else if (b->shader->info.stage == MESA_SHADER_FRAGMENT) > *mode = nir_var_shader_in; _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev