Hi,

I gave it a whirl of setting the .mocs field set to 0 passed to 
isl_surf_fill_state() ALWAYS. Sadly CarChase GLES continued to hang (where as 
the GL did not because it does not use ASTC). This makes sense since MOCS 
(atleast last time I looked at it) only really controls cache usage for L3 and 
eLLC (please anyone correct me if I am wrong in this) whereas the issue is that 
the samplers mess up how they deal with its own (private) cache.

It really is nasty that it appears (as of now) that this complicated work 
around is needed and needs to somehow be re-implemented in anv as well.

-Kevin

From: Jason Ekstrand [mailto:ja...@jlekstrand.net]
Sent: Thursday, February 8, 2018 2:47 AM
To: Rogovin, Kevin <kevin.rogo...@intel.com>
Cc: ML mesa-dev <mesa-dev@lists.freedesktop.org>
Subject: Re: [Mesa-dev] [PATCH v2 0/5] i965: ASTC5x5 workaround

Random thought:
Nanley and I were talking about this just now and I was complaining about how 
much I hate the fact that this workaround exists because we can't implement it 
in Vulkan.  Then I got an idea.  What would happen if we just set MOCS to zero 
(uncached) for ASTC 5x5 textures?  Does that make the hang go away?  How bad is 
the car chase performance with that compared to this series?  It's a bit of a 
big hammer but has the advantage of simplicity.  If it causes performance to 
tank on anything then then the more complex solution is probably worth it but I 
thought it was worth a try.
--Jason

On Thu, Dec 14, 2017 at 9:39 AM, 
<kevin.rogo...@intel.com<mailto:kevin.rogo...@intel.com>> wrote:
From: Kevin Rogovin <kevin.rogo...@intel.com<mailto:kevin.rogo...@intel.com>>

This patch series implements a needed workaround for Gen9 for ASTC5x5
sampler reads. The crux of the work around is to make sure that the
sampler does not read an ASTC5x5 texture and a surface with an auxilary
buffer without having a texture cache invalidate and command streamer
stall between such accesses.

With this patch series applied to the (current) master branch of mesa,
carchase works on my SKL GT4.

v2:
  Rename workaround functions from brw_ to gen9_
  (suggested/requested by Topi Pohjolainen).

  Place texture resolve to avoid using auxilary surface
  when ASTC5x5 is detected in brw_predraw_resolve_inputs()
  instead of another detected function; doing so allows
  one to avoid walking the textures again.
  (suggested/requested by Topi Pohjolainen).

  Emit command streamer stall in addition to texture
  invalidate.
  (original short-coming caught by Jason Ekstrand)

  Place workaround function in (new) dedicated file.

  Minor path re-ordering to accomodate changes.

Kevin Rogovin (5):
  i965: define astx5x5 workaround infrastructure
  i965: set ASTC5x5 workaround texture type tracking on texture validate
  i965: use ASTC5x5 workaround in brw_draw
  i965: use ASTC5x5 workaround in brw_compute
  i965: ASTC5x5 workaround logic for blorp

 src/mesa/drivers/dri/i965/Makefile.sources       |  1 +
 src/mesa/drivers/dri/i965/brw_compute.c          |  6 ++++
 src/mesa/drivers/dri/i965/brw_context.c          |  6 ++++
 src/mesa/drivers/dri/i965/brw_context.h          | 24 ++++++++++++++++
 src/mesa/drivers/dri/i965/brw_draw.c             | 16 +++++++++--
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c |  5 ++++
 src/mesa/drivers/dri/i965/gen9_astc5x5_wa.c      | 36 ++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/genX_blorp_exec.c      |  5 ++++
 src/mesa/drivers/dri/i965/intel_batchbuffer.c    |  1 +
 src/mesa/drivers/dri/i965/intel_tex_image.c      | 16 ++++++++---
 src/mesa/drivers/dri/i965/intel_tex_validate.c   | 13 +++++++++
 src/mesa/drivers/dri/i965/meson.build            |  1 +
 12 files changed, 124 insertions(+), 6 deletions(-)
 create mode 100644 src/mesa/drivers/dri/i965/gen9_astc5x5_wa.c

--
2.7.4

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