This fixes a regression for now, in the future we should gather the used components properly.
V2: just set for VS and correctly handle doubles Fixes: be973ed21f6e "radeonsi: load the right number of components for VS inputs and TBOs" Cc: Marek Olšák <mar...@gmail.com> --- src/gallium/drivers/radeonsi/si_shader_nir.c | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 8abffdb8fc..06d9354363 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -304,14 +304,22 @@ void si_nir_scan_shader(const struct nir_shader *nir, unsigned attrib_count = glsl_count_attribute_slots(type, nir->info.stage == MESA_SHADER_VERTEX); + i = variable->data.driver_location; + /* Vertex shader inputs don't have semantics. The state * tracker has already mapped them to attributes via * variable->data.driver_location. */ if (nir->info.stage == MESA_SHADER_VERTEX) { - if (glsl_type_is_dual_slot(variable->type)) + /* TODO: gather the actual input useage and remove this. */ + info->input_usage_mask[i] = TGSI_WRITEMASK_XYZW; + + if (glsl_type_is_dual_slot(variable->type)) { num_inputs += 2; - else + + /* TODO: gather the actual input useage and remove this. */ + info->input_usage_mask[i+1] = TGSI_WRITEMASK_XYZW; + } else num_inputs++; continue; } @@ -327,8 +335,6 @@ void si_nir_scan_shader(const struct nir_shader *nir, continue; } - i = variable->data.driver_location; - for (unsigned j = 0; j < attrib_count; j++, i++) { if (processed_inputs & ((uint64_t)1 << i)) -- 2.14.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev