Hi Brian, with the updated comment that Ilia found, also
Reviewed-by: Mathias Fröhlich <mathias.froehl...@web.de> best Mathias > --- > src/mesa/vbo/vbo_save_draw.c | 14 +++++++------- > 1 file changed, 7 insertions(+), 7 deletions(-) > > diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c > index 906ed22..859c605 100644 > --- a/src/mesa/vbo/vbo_save_draw.c > +++ b/src/mesa/vbo/vbo_save_draw.c > @@ -282,13 +282,13 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data) > if (node->vertex_count > 0) { > GLuint min_index = node->start_vertex; > GLuint max_index = min_index + node->vertex_count - 1; > - vbo_context(ctx)->draw_prims(ctx, > - node->prims, > - node->prim_count, > - NULL, > - GL_TRUE, > - min_index, max_index, > - NULL, 0, NULL); > + vbo->draw_prims(ctx, > + node->prims, > + node->prim_count, > + NULL, > + GL_TRUE, > + min_index, max_index, > + NULL, 0, NULL); > } > } > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev