On Wed, Jan 31, 2018 at 9:31 PM, Roland Scheidegger <srol...@vmware.com> wrote: > Am 31.01.2018 um 20:55 schrieb Marek Olšák: >> From: Marek Olšák <marek.ol...@amd.com> >> >> 4 bits per draw buffer, 8 draw buffers in total --> 32 bits. >> >> This is easier to work with. >> --- >> src/mesa/drivers/common/driverfuncs.c | 8 ++-- >> src/mesa/drivers/common/meta.c | 41 +++++++----------- >> src/mesa/drivers/common/meta.h | 2 +- >> src/mesa/drivers/dri/i915/intel_clear.c | 5 +-- >> src/mesa/drivers/dri/i915/intel_pixel.c | 5 +-- >> src/mesa/drivers/dri/i915/intel_pixel_copy.c | 5 +-- >> src/mesa/drivers/dri/i965/brw_blorp.c | 9 ++-- >> src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 8 ++-- >> src/mesa/drivers/dri/i965/genX_state_upload.c | 13 +++--- >> src/mesa/drivers/dri/i965/intel_pixel.c | 5 +-- >> src/mesa/drivers/dri/i965/intel_pixel_copy.c | 5 +-- >> src/mesa/drivers/dri/nouveau/nouveau_driver.c | 8 +++- >> src/mesa/drivers/dri/nouveau/nv04_context.c | 5 +-- >> src/mesa/drivers/dri/nouveau/nv04_state_raster.c | 8 ++-- >> src/mesa/drivers/dri/nouveau/nv10_state_raster.c | 8 ++-- >> src/mesa/drivers/dri/nouveau/nv20_context.c | 8 ++-- >> src/mesa/drivers/dri/r200/r200_state.c | 8 ++-- >> src/mesa/drivers/dri/radeon/radeon_state.c | 8 ++-- >> src/mesa/drivers/x11/xm_dd.c | 4 +- >> src/mesa/main/accum.c | 16 +++---- >> src/mesa/main/attrib.c | 16 +++---- >> src/mesa/main/blend.c | 53 >> +++++++++--------------- >> src/mesa/main/blend.h | 10 +++++ >> src/mesa/main/clear.c | 2 +- >> src/mesa/main/get.c | 16 +++---- >> src/mesa/main/mtypes.h | 8 +++- >> src/mesa/state_tracker/st_atom_blend.c | 27 ++++-------- >> src/mesa/state_tracker/st_cb_clear.c | 39 ++--------------- >> src/mesa/swrast/s_clear.c | 8 +++- >> src/mesa/swrast/s_context.c | 10 +---- >> src/mesa/swrast/s_masking.c | 24 +++++++---- >> src/mesa/swrast/s_span.c | 6 +-- >> src/mesa/swrast/s_triangle.c | 8 ++-- >> 33 files changed, 174 insertions(+), 232 deletions(-) >> > > ... > > >> >> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c >> index cf9a2f6..16ad8f6 100644 >> --- a/src/mesa/main/get.c >> +++ b/src/mesa/main/get.c >> @@ -670,24 +670,24 @@ find_custom_value(struct gl_context *ctx, const struct >> value_desc *d, union valu >> >> case GL_CURRENT_TEXTURE_COORDS: >> unit = ctx->Texture.CurrentUnit; >> v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; >> v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; >> v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; >> v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; >> break; >> >> case GL_COLOR_WRITEMASK: >> - v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; >> - v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; >> - v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; >> - v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; >> + v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0) ? 1 >> : 0; >> + v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1) ? 1 >> : 0; >> + v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2) ? 1 >> : 0; >> + v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3) ? 1 >> : 0; > > Here and below, GET_COLORMASK_BIT is already defined to return 1 or 0, > so the conditional seems a bit overkill (albeit I guess the compiler is > clever enough to get rid of it?)
Yes (and yes). I'll just adjust it without re-sending. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev