I wasn't sure if someone wanted to fix it by using special getter for
it, but it might not be worth the trouble... Thanks!

Reviewed-by: Roland Scheidegger <srol...@vmware.com>

Am 31.01.2018 um 03:35 schrieb Brian Paul:
> This reverts part of the patch which introduced the GLenum16 change.
> Fixes a conform regression found by Roland.
> 
> Fixes: f96a69f916aed405 ("mesa: replace GLenum with GLenum16 in
> common structures (v4)")
> ---
>  src/mesa/main/get_hash_params.py | 2 +-
>  src/mesa/main/mtypes.h           | 4 ++--
>  2 files changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/main/get_hash_params.py 
> b/src/mesa/main/get_hash_params.py
> index 7cd195c..b61b16b 100644
> --- a/src/mesa/main/get_hash_params.py
> +++ b/src/mesa/main/get_hash_params.py
> @@ -743,7 +743,7 @@ descriptor=[
>    [ "PIXEL_MAP_R_TO_R_SIZE", "CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA" ],
>    [ "PIXEL_MAP_S_TO_S_SIZE", "CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA" ],
>    [ "POINT_SIZE_GRANULARITY", "CONTEXT_FLOAT(Const.PointSizeGranularity), 
> NO_EXTRA" ],
> -  [ "POLYGON_MODE", "CONTEXT_ENUM16(Polygon.FrontMode), NO_EXTRA" ],
> +  [ "POLYGON_MODE", "CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA" ],
>    [ "POLYGON_OFFSET_BIAS_EXT", "CONTEXT_FLOAT(Polygon.OffsetUnits), 
> NO_EXTRA" ],
>    [ "POLYGON_OFFSET_POINT", "CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA" ],
>    [ "POLYGON_OFFSET_LINE", "CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA" ],
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 35fafa5..f6fa6f4 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -843,8 +843,8 @@ struct gl_point_attrib
>  struct gl_polygon_attrib
>  {
>     GLenum16 FrontFace;               /**< Either GL_CW or GL_CCW */
> -   GLenum16 FrontMode;               /**< Either GL_POINT, GL_LINE or 
> GL_FILL */
> -   GLenum16 BackMode;                /**< Either GL_POINT, GL_LINE or 
> GL_FILL */
> +   GLenum FrontMode;         /**< Either GL_POINT, GL_LINE or GL_FILL */
> +   GLenum BackMode;          /**< Either GL_POINT, GL_LINE or GL_FILL */
>     GLboolean CullFlag;               /**< Culling on/off flag */
>     GLboolean SmoothFlag;     /**< True if GL_POLYGON_SMOOTH is enabled */
>     GLboolean StippleFlag;    /**< True if GL_POLYGON_STIPPLE is enabled */
> 

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