Hi Brian,

for Patch #1 through #9 they are

Reviewed-by: Mathias Fröhlich <mathias.froehl...@web.de>

For #10 and #11 I have some comments.

best

Mathias

On Thursday, 25 January 2018 00:20:25 CET Brian Paul wrote:
> I think 'cl' used to mean client array.
> ---
>  src/mesa/vbo/vbo_context.c | 30 +++++++++++++++---------------
>  1 file changed, 15 insertions(+), 15 deletions(-)
> 
> diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
> index dbeb687..f516c67 100644
> --- a/src/mesa/vbo/vbo_context.c
> +++ b/src/mesa/vbo/vbo_context.c
> @@ -51,19 +51,19 @@ check_size(const GLfloat *attr)
>   * Helper for initializing a vertex array.
>   */
>  static void
> -init_array(struct gl_context *ctx, struct gl_vertex_array *cl,
> +init_array(struct gl_context *ctx, struct gl_vertex_array *array,
>             unsigned size, const void *pointer)
>  {
> -   memset(cl, 0, sizeof(*cl));
> +   memset(array, 0, sizeof(*array));
>  
> -   cl->Size = size;
> -   cl->Type = GL_FLOAT;
> -   cl->Format = GL_RGBA;
> -   cl->StrideB = 0;
> -   cl->_ElementSize = cl->Size * sizeof(GLfloat);
> -   cl->Ptr = pointer;
> +   array->Size = size;
> +   array->Type = GL_FLOAT;
> +   array->Format = GL_RGBA;
> +   array->StrideB = 0;
> +   array->_ElementSize = array->Size * sizeof(GLfloat);
> +   array->Ptr = pointer;
>  
> -   _mesa_reference_buffer_object(ctx, &cl->BufferObj,
> +   _mesa_reference_buffer_object(ctx, &array->BufferObj,
>                                   ctx->Shared->NullBufferObj);
>  }
>  
> @@ -82,9 +82,9 @@ init_legacy_currval(struct gl_context *ctx)
>      * attribute:
>      */
>     for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
> -      struct gl_vertex_array *cl = &vbo->currval[VERT_ATTRIB_FF(i)];
> +      struct gl_vertex_array *array = &vbo->currval[VERT_ATTRIB_FF(i)];
>  
> -      init_array(ctx, cl,
> +      init_array(ctx, array,
>                   check_size(ctx->Current.Attrib[i]),
>                   ctx->Current.Attrib[i]);
>     }
> @@ -98,9 +98,9 @@ init_generic_currval(struct gl_context *ctx)
>     GLuint i;
>  
>     for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
> -      struct gl_vertex_array *cl = &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
> +      struct gl_vertex_array *array = &vbo->currval[VBO_ATTRIB_GENERIC0 + 
i];
>  
> -      init_array(ctx, cl, 1, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + 
i]);
> +      init_array(ctx, array, 1, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + 
i]);
>     }
>  }
>  
> @@ -115,7 +115,7 @@ init_mat_currval(struct gl_context *ctx)
>      * attribute:
>      */
>     for (i = 0; i < MAT_ATTRIB_MAX; i++) {
> -      struct gl_vertex_array *cl =
> +      struct gl_vertex_array *array =
>           &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT + i];
>        unsigned size;
>  
> @@ -136,7 +136,7 @@ init_mat_currval(struct gl_context *ctx)
>           break;
>        }
>  
> -      init_array(ctx, cl, size, ctx->Light.Material.Attrib[i]);
> +      init_array(ctx, array, size, ctx->Light.Material.Attrib[i]);
>     }
>  }
>  
> 




_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to