What es3 does require, though, is mrt. Maybe add something that ensures that mrt is supported?
On Jan 19, 2018 08:39, "Eric Anholt" <e...@anholt.net> wrote: > We've been requiring this since GLES 3.0 was introduced, but the GLES 3.2 > spec is the one that has "Supporting blending on a per-draw-buffer basis" > in the new features. V3D 3.3 would require lowering blending to shader > code to implement independent blending. > --- > src/mesa/main/version.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c > index 68079f4ebbba..1fce8fe7ca9c 100644 > --- a/src/mesa/main/version.c > +++ b/src/mesa/main/version.c > @@ -516,7 +516,6 @@ compute_version_es2(const struct gl_extensions > *extensions, > extensions->ARB_texture_float && > extensions->ARB_texture_rg && > extensions->ARB_depth_buffer_float && > - extensions->EXT_draw_buffers2 && > /* extensions->ARB_framebuffer_object && */ > extensions->EXT_framebuffer_sRGB && > extensions->EXT_packed_float && > @@ -546,6 +545,7 @@ compute_version_es2(const struct gl_extensions > *extensions, > extensions->ARB_gpu_shader5 && > extensions->EXT_shader_integer_mix); > const bool ver_3_2 = (ver_3_1 && > + extensions->EXT_draw_buffers2 && > extensions->KHR_blend_equation_advanced && > extensions->KHR_robustness && > extensions->KHR_texture_compression_astc_ldr && > -- > 2.15.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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