---
 src/mesa/vbo/vbo.h        |  3 ---
 src/mesa/vbo/vbo_rebase.c | 10 ----------
 2 files changed, 13 deletions(-)

diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index ec2ac0e..0007029 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -153,10 +153,7 @@ void vbo_split_prims( struct gl_context *ctx,
                      const struct split_limits *limits );
 
 
-/* Helpers for dealing translating away non-zero min_index.
- */
 GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
-GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
 
 void vbo_rebase_prims( struct gl_context *ctx,
                       const struct gl_vertex_array *arrays[],
diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c
index 9f5dc46..a9d8ff9 100644
--- a/src/mesa/vbo/vbo_rebase.c
+++ b/src/mesa/vbo/vbo_rebase.c
@@ -91,16 +91,6 @@ GLboolean vbo_all_varyings_in_vbos( const struct 
gl_vertex_array *arrays[] )
    return GL_TRUE;
 }
 
-GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] )
-{
-   GLuint i;
-
-   for (i = 0; i < VERT_ATTRIB_MAX; i++)
-      if (arrays[i]->BufferObj->Name != 0)
-        return GL_TRUE;
-
-   return GL_FALSE;
-}
 
 /* Adjust primitives, indices and vertex definitions so that min_index
  * becomes zero. There are lots of reasons for wanting to do this, eg:
-- 
2.7.4

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