Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>

On 01/18/2018 03:37 AM, Dave Airlie wrote:
From: Dave Airlie <airl...@redhat.com>

The view index user sgpr wasn't being accounted for properly,
this refactors out the code to decide if it's required and then
uses that info to account for it.

Fixes: 180c1b924e (ac/nir: Add shader support for multiviews.)
Signed-off-by: Dave Airlie <airl...@redhat.com>
---
  src/amd/common/ac_nir_to_llvm.c | 42 +++++++++++++++++++++++++++++++++--------
  1 file changed, 34 insertions(+), 8 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index e07330ca5c8..e31d771025b 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -543,8 +543,31 @@ struct user_sgpr_info {
        bool indirect_all_descriptor_sets;
  };
+static bool needs_view_index_sgpr(struct nir_to_llvm_context *ctx,
+                                 gl_shader_stage stage)
+{
+       switch (stage) {
+       case MESA_SHADER_VERTEX:
+               if (ctx->shader_info->info.needs_multiview_view_index ||
+                   (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && 
ctx->options->key.has_multiview_view_index))
+                       return true;
+               break;
+       case MESA_SHADER_TESS_EVAL:
+               if (ctx->shader_info->info.needs_multiview_view_index || 
(!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index))
+                       return true;
+       case MESA_SHADER_GEOMETRY:
+       case MESA_SHADER_TESS_CTRL:
+               if (ctx->shader_info->info.needs_multiview_view_index)
+                       return true;
+       default:
+               break;
+       }
+       return false;
+}
+
  static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,
                                gl_shader_stage stage,
+                               bool needs_view_index,
                                struct user_sgpr_info *user_sgpr_info)
  {
        memset(user_sgpr_info, 0, sizeof(struct user_sgpr_info));
@@ -600,6 +623,9 @@ static void allocate_user_sgprs(struct nir_to_llvm_context 
*ctx,
                break;
        }
+ if (needs_view_index)
+               user_sgpr_info->sgpr_count++;
+
        if (ctx->shader_info->info.loads_push_constants)
                user_sgpr_info->sgpr_count += 2;
@@ -771,8 +797,8 @@ static void create_function(struct nir_to_llvm_context *ctx,
        struct user_sgpr_info user_sgpr_info;
        struct arg_info args = {};
        LLVMValueRef desc_sets;
-
-       allocate_user_sgprs(ctx, stage, &user_sgpr_info);
+       bool needs_view_index = needs_view_index_sgpr(ctx, stage);
+       allocate_user_sgprs(ctx, stage, needs_view_index, &user_sgpr_info);
if (user_sgpr_info.need_ring_offsets && !ctx->options->supports_spill) {
                add_arg(&args, ARG_SGPR, const_array(ctx->ac.v4i32, 16),
@@ -810,7 +836,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
                declare_vs_specific_input_sgprs(ctx, stage, has_previous_stage,
                                                previous_stage, &args);
- if (ctx->shader_info->info.needs_multiview_view_index || (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_multiview_view_index))
+               if (needs_view_index)
                        add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index);
                if (ctx->options->key.vs.as_es)
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
@@ -854,7 +880,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
                                &ctx->tcs_out_layout);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->tcs_in_layout);
-                       if (ctx->shader_info->info.needs_multiview_view_index)
+                       if (needs_view_index)
                                add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                        &ctx->view_index);
@@ -879,7 +905,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
                                &ctx->tcs_out_layout);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->tcs_in_layout);
-                       if (ctx->shader_info->info.needs_multiview_view_index)
+                       if (needs_view_index)
                                add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                        &ctx->view_index);
@@ -898,7 +924,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
                                           &args, &desc_sets);
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->tcs_offchip_layout);
-               if (ctx->shader_info->info.needs_multiview_view_index || 
(!ctx->options->key.tes.as_es && ctx->options->key.has_multiview_view_index))
+               if (needs_view_index)
                        add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index);
if (ctx->options->key.tes.as_es) {
@@ -945,7 +971,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
                                &ctx->gsvs_ring_stride);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->gsvs_num_entries);
-                       if (ctx->shader_info->info.needs_multiview_view_index)
+                       if (needs_view_index)
                                add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                        &ctx->view_index);
@@ -976,7 +1002,7 @@ static void create_function(struct nir_to_llvm_context *ctx,
                                &ctx->gsvs_ring_stride);
                        add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                &ctx->gsvs_num_entries);
-                       if (ctx->shader_info->info.needs_multiview_view_index)
+                       if (needs_view_index)
                                add_arg(&args, ARG_SGPR, ctx->ac.i32,
                                        &ctx->view_index);
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