On 2018-01-15 04:31:43, Tapani Pälli wrote: > This can/should be modified depending on needs. AFAIK by default, > this is the only path that can be read/written to by anyone. > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > Android.common.mk | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/Android.common.mk b/Android.common.mk > index 52dc7bff3b..7edbbfc0f2 100644 > --- a/Android.common.mk > +++ b/Android.common.mk > @@ -47,6 +47,7 @@ LOCAL_CFLAGS += \ > LOCAL_CFLAGS += \ > -DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \ > -DENABLE_SHADER_CACHE \ > + -DMESA_GLSL_CACHE_DIR="/sdcard" \
Is this used when EGL_ANDROID_blob_cache is being used? My thought is that if we are running under android with EGL_ANDROID_blob_cache, then we should never attempt to write any files with src/util/disk_cache.c. This might cause a little rework, since the shader cache want to write/manage the index file, but can we skip this and only use the blob cache read/write function when EGL_ANDROID_blob_cache is available? -Jordan > -D__STDC_CONSTANT_MACROS \ > -D__STDC_LIMIT_MACROS \ > -DHAVE___BUILTIN_EXPECT \ > -- > 2.14.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev