On 2018-01-15 04:31:43, Tapani Pälli wrote:
> This can/should be modified depending on needs. AFAIK by default,
> this is the only path that can be read/written to by anyone.
> 
> Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
> ---
>  Android.common.mk | 1 +
>  1 file changed, 1 insertion(+)
> 
> diff --git a/Android.common.mk b/Android.common.mk
> index 52dc7bff3b..7edbbfc0f2 100644
> --- a/Android.common.mk
> +++ b/Android.common.mk
> @@ -47,6 +47,7 @@ LOCAL_CFLAGS += \
>  LOCAL_CFLAGS += \
>         -DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
>         -DENABLE_SHADER_CACHE \
> +       -DMESA_GLSL_CACHE_DIR="/sdcard" \

Is this used when EGL_ANDROID_blob_cache is being used?

My thought is that if we are running under android with
EGL_ANDROID_blob_cache, then we should never attempt to write any
files with src/util/disk_cache.c. This might cause a little rework,
since the shader cache want to write/manage the index file, but can we
skip this and only use the blob cache read/write function when
EGL_ANDROID_blob_cache is available?

-Jordan

>         -D__STDC_CONSTANT_MACROS \
>         -D__STDC_LIMIT_MACROS \
>         -DHAVE___BUILTIN_EXPECT \
> -- 
> 2.14.3
> 
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