Hi Tapani, On 15 January 2018 at 12:31, Tapani Pälli <tapani.pa...@intel.com> wrote:
> +static void > +update_blob_cache_functions(struct dri2_egl_display *dri2_dpy, > + struct dri2_egl_context *dri2_ctx) > +{ > + if (!dri2_dpy || !dri2_ctx) > + return; AFAICT dri2_dpy can never be NULL. > + > + /* No blob support. */ > + if (!dri2_dpy->blob) > + return; > + > + /* No functions to set. */ > + if (!dri2_dpy->blob_cache_set) > + return; > + > + dri2_dpy->blob->set_cache_funcs(dri2_ctx->dri_context, > + dri2_dpy->blob_cache_set, > + dri2_dpy->blob_cache_get); > +} > + I'm wondering why you opted to make set_cache_funcs dri_context specific as opposed to dri_screen. The latter seems to align better to EGLDisplay. Plus doing so will simplify the existing code - no hunk in dri2_make_current, no dri2_dpy->blob/blob_cache_set checks, etc. > @@ -230,6 +231,9 @@ struct dri2_egl_display > > bool is_render_node; > bool is_different_gpu; > + > + EGLSetBlobFuncANDROID blob_cache_set; > + EGLGetBlobFuncANDROID blob_cache_get; These two are part of the EGL API, so they are better suited in struct _egl_display. -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev