On 01/11/2018 02:56 PM, Samuel Pitoiset wrote:
InstanceID is in VGPR2, not 1. One more failure that CTS didn't catch up... Reported-by: Alex Smith <asm...@feralinteractive.com> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/common/ac_nir_to_llvm.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 7153c9708d..d1247a7a60 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -6714,8 +6714,9 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm, ctx.abi.load_patch_vertices_in = load_patch_vertices_in; } else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) { if (shader_info->info.vs.needs_instance_id) { - if (ctx.ac.chip_class == GFX9 && - shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL) { + if (ctx.options->key.vs.as_ls || + (ctx.ac.chip_class == GFX9 && + shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL)) {
This could actually be simplified to "if (ctx->options->key.vs.as_ls) { ... }"
ctx.shader_info->vs.vgpr_comp_cnt = MAX2(2, ctx.shader_info->vs.vgpr_comp_cnt); } else {
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