From Vulkan spec: "descriptorCount is the number of descriptors contained in the binding, accessed in a shader as an array. If descriptorCount is zero this binding entry is reserved and the resource must not be accessed from any stage via this binding within any pipeline using the set layout."
Fixes: dEQP-VK.binding_model.descriptor_update.empty_descriptor.uniform_buffer Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> --- src/intel/vulkan/anv_descriptor_set.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/intel/vulkan/anv_descriptor_set.c b/src/intel/vulkan/anv_descriptor_set.c index 629c041eedf..e4e39f5c7b4 100644 --- a/src/intel/vulkan/anv_descriptor_set.c +++ b/src/intel/vulkan/anv_descriptor_set.c @@ -103,7 +103,9 @@ VkResult anv_CreateDescriptorSetLayout( if (binding == NULL) continue; - assert(binding->descriptorCount > 0); + if (binding->descriptorCount == 0) + continue; + #ifndef NDEBUG set_layout->binding[b].type = binding->descriptorType; #endif -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev