On 01/08/2018 03:19 PM, Juan A. Suarez Romero wrote:
Please, could someone take a look at this patch? Thanks in advance.


This looks correct to me. Is there some dEQP/Piglit test for this situation?

        J.A.

On Mon, 2017-12-04 at 17:35 +0100, Juan A. Suarez Romero wrote:
According with OpenGL GLSL 4.20 spec, section 4.3.9, page 57:

    "It is a link-time error if any particular shader interface
     contains:
       - two different blocks, each having no instance name, and each
         having a member of the same name, or
       - a variable outside a block, and a block with no instance name,
         where the variable has the same name as a member in the block."

This means that it is a link error if for example we have a vertex
shader with the following definition.

   "layout(location=0) uniform Data { float a; float b; };"

and a fragment shader with:

   "uniform float a;"

As in both cases we refer to both uniforms as "a", and thus using
glGetUniformLocation() wouldn't know which one we mean.
---
  src/compiler/glsl/linker.cpp | 23 +++++++++++++++++++++++
  1 file changed, 23 insertions(+)

diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 33fd76deae9..b6de7b54ae3 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1111,6 +1111,29 @@ cross_validate_globals(struct gl_shader_program *prog,
              return;
           }
+ /* In OpenGL GLSL 4.20 spec, section 4.3.9, page 57:
+          *
+          *   "It is a link-time error if any particular shader interface
+          *    contains:
+          *
+          *    - two different blocks, each having no instance name, and each
+          *      having a member of the same name, or
+          *
+          *    - a variable outside a block, and a block with no instance name,
+          *      where the variable has the same name as a member in the 
block."
+          */
+         if (var->data.mode == existing->data.mode &&
+             var->get_interface_type() != existing->get_interface_type()) {
+            linker_error(prog, "declarations for %s `%s` are in "
+                         "%s and %s\n",
+                         mode_string(var), var->name,
+                         existing->get_interface_type() ?
+                           existing->get_interface_type()->name : "outside a 
block",
+                         var->get_interface_type() ?
+                           var->get_interface_type()->name : "outside a 
block");
+
+            return;
+         }
           /* Only in GLSL ES 3.10, the precision qualifier should not match
            * between block members defined in matched block names within a
            * shader interface.
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