Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 09/01/18 02:41, Karol Herbst wrote:
From: Rob Clark <robdcl...@gmail.com>
This was handled for VS, but not for GS.
Fixes for gallium drivers using nir:
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams-without-invocations
spec@arb_gpu_shader5@arb_gpu_shader5-xfb-streams*
spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_gs*
spec@ext_transform_feedback@geometry-shaders-basic
spec@ext_transform_feedback@* use_gs
spec@glsl-1.50@execution@geometry@primitive-id*
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart
gl_triangle_strip *
spec@glsl-1.50@transform-feedback-builtins
spec@glsl-1.50@transform-feedback-type-and-size
Signed-off-by: Rob Clark <robdcl...@gmail.com>
Tested-by: Karol Herbst <kher...@redhat.com>
Cc: Rob Clark <robdcl...@gmail.com>
Cc: Timothy Arceri <tarc...@itsqueeze.com>
---
src/mesa/state_tracker/st_program.c | 61 ++++++++++++++++++++++++++++++++++---
1 file changed, 56 insertions(+), 5 deletions(-)
diff --git a/src/mesa/state_tracker/st_program.c
b/src/mesa/state_tracker/st_program.c
index 05e6042f42..5efd83d5a8 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -1421,6 +1421,50 @@ st_translate_program_common(struct st_context *st,
}
}
+/**
+ * Update stream-output info for GS/TCS/TES. Normally this is done in
+ * st_translate_program_common() but that is not called for glsl_to_nir
+ * case.
+ */
+static void
+st_translate_program_stream_output(struct gl_program *prog,
+ struct pipe_stream_output_info
*stream_output)
+{
+ if (!prog->sh.LinkedTransformFeedback)
+ return;
+
+ ubyte outputMapping[VARYING_SLOT_TESS_MAX];
+ GLuint attr;
+ uint num_outputs = 0;
+
+ memset(outputMapping, 0, sizeof(outputMapping));
+
+ /*
+ * Determine number of outputs, the (default) output register
+ * mapping and the semantic information for each output.
+ */
+ for (attr = 0; attr < VARYING_SLOT_MAX; attr++) {
+ if (prog->info.outputs_written & BITFIELD64_BIT(attr)) {
+ GLuint slot = num_outputs++;
+
+ outputMapping[attr] = slot;
+ }
+ }
+
+ /* Also add patch outputs. */
+ for (attr = 0; attr < 32; attr++) {
+ if (prog->info.patch_outputs_written & (1u << attr)) {
+ GLuint slot = num_outputs++;
+ GLuint patch_attr = VARYING_SLOT_PATCH0 + attr;
+
+ outputMapping[patch_attr] = slot;
+ }
+ }
+
+ st_translate_stream_output_info2(prog->sh.LinkedTransformFeedback,
+ outputMapping,
+ stream_output);
+}
/**
* Translate a geometry program to create a new variant.
@@ -1432,8 +1476,10 @@ st_translate_geometry_program(struct st_context *st,
struct ureg_program *ureg;
/* We have already compiled to NIR so just return */
- if (stgp->shader_program)
+ if (stgp->shader_program) {
+ st_translate_program_stream_output(&stgp->Base,
&stgp->tgsi.stream_output);
return true;
+ }
ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
if (ureg == NULL)
@@ -1489,6 +1535,7 @@ st_get_basic_variant(struct st_context *st,
tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
st_finalize_nir(st, &prog->Base, prog->shader_program,
tgsi.ir.nir);
+ tgsi.stream_output = prog->tgsi.stream_output;
} else
tgsi = prog->tgsi;
/* fill in new variant */
@@ -1529,9 +1576,11 @@ st_translate_tessctrl_program(struct st_context *st,
{
struct ureg_program *ureg;
- /* We have already compiler to NIR so just return */
- if (sttcp->shader_program)
+ /* We have already compiled to NIR so just return */
+ if (sttcp->shader_program) {
+ st_translate_program_stream_output(&sttcp->Base,
&sttcp->tgsi.stream_output);
return true;
+ }
ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
if (ureg == NULL)
@@ -1558,9 +1607,11 @@ st_translate_tesseval_program(struct st_context *st,
{
struct ureg_program *ureg;
- /* We have already compiler to NIR so just return */
- if (sttep->shader_program)
+ /* We have already compiled to NIR so just return */
+ if (sttep->shader_program) {
+ st_translate_program_stream_output(&sttep->Base,
&sttep->tgsi.stream_output);
return true;
+ }
ureg = ureg_create_with_screen(PIPE_SHADER_TESS_EVAL, st->pipe->screen);
if (ureg == NULL)
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