On 01/27/2012 05:09 PM, Kenneth Graunke wrote:
According to Table 6.17 in the GL 2.1 specification, DEPTH_TEXTURE_MODE,
TEXTURE_COMPARE_MODE, and TEXTURE_COMPARE_FUNC need to be restored on
glPopAttrib(GL_TEXTURE_BIT).
Makes oglconform's shad-compiler advanced.TestShadow2D_VertShader test
a bit less grumbly.
NOTE: This is a candidate for release branches.
Signed-off-by: Kenneth Graunke<kenn...@whitecape.org>
---
src/mesa/main/attrib.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 01e7945..07884c1 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -796,6 +796,9 @@ pop_texture_group(struct gl_context *ctx, struct
texture_state *texstate)
_mesa_TexParameterf(target, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB,
samp->CompareFailValue);
}
+ _mesa_TexParameteri(target, GL_DEPTH_TEXTURE_MODE, samp->DepthMode);
+ _mesa_TexParameteri(target, GL_TEXTURE_COMPARE_MODE,
samp->CompareMode);
+ _mesa_TexParameteri(target, GL_TEXTURE_COMPARE_FUNC,
samp->CompareFunc);
}
/* remove saved references to the texture objects */
I think you need to enclose those calls inside conditionals that
checks if GL_ARB_depth_texture or GL_ARB_shadow is supported.
Otherwise, if the extension is not supported, these calls will
generate unexpected GL errors.
-Brian
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