Am 05.01.2018 um 02:45 schrieb Marek Olšák: > On Thu, Jan 4, 2018 at 2:46 AM, Roland Scheidegger <srol...@vmware.com> wrote: >> Deos AMD degrade these chips to d3d10.1 on windows? >> Just asking because d3d11 requires 8x msaa ;-). >> >> (But I won't say what I think about this patch...) > > It's legal in GL 4.5.
No doubt about that. Why not just restrict msaa sample count to 1 for integer formats while you're at it? Higher sample counts for integer formats are also completely unnecessary for gl 4.5. Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev