Using 4, as it is the default value on mesa. See mesa/main/config.h and the following commit that introduced the value: 15ac66e331abdab12e882d80a6b4f647bc905298 --- src/compiler/glsl/standalone.cpp | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index f4cfcee6389..e352fddb8b9 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -231,6 +231,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.MaxVertexStreams = 4; + ctx->Const.MaxTransformFeedbackBuffers = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -267,6 +268,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureUnits = 2; ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.MaxVertexStreams = 4; + ctx->Const.MaxTransformFeedbackBuffers = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; @@ -310,6 +312,7 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.MaxTextureUnits = 0; ctx->Const.MaxUniformBufferBindings = 84; ctx->Const.MaxVertexStreams = 4; + ctx->Const.MaxTransformFeedbackBuffers = 4; ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16; ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16; -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev