This might decrease VGPR spilling, because we no longer have to use v4i32 for 2D fetches when level == 0. We now use v2i32 for those cases.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/common/ac_nir_to_llvm.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 864f58b56d..7d8aa6ec49 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -2277,7 +2277,9 @@ static LLVMValueRef build_tex_intrinsic(struct ac_nir_context *ctx, case nir_texop_txf: case nir_texop_txf_ms: case nir_texop_samples_identical: - args->opcode = instr->sampler_dim == GLSL_SAMPLER_DIM_MS ? ac_image_load : ac_image_load_mip; + args->opcode = lod_is_zero || + instr->sampler_dim == GLSL_SAMPLER_DIM_MS ? + ac_image_load : ac_image_load_mip; args->compare = false; args->offset = false; break; -- 2.15.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev