From: Roland Scheidegger <srol...@vmware.com>

The offset looks bogus to me. Albeit in the end it doesn't matter, by the
looks of it offsets smaller than 4 get ignored there (not sure of the rules,
I suppose either non-dword aligned offsets never work there or the offset
must be at least aligned to the size of a single element).
---
 src/gallium/drivers/r600/r600_shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/r600/r600_shader.c 
b/src/gallium/drivers/r600/r600_shader.c
index e28882b2e5..792da950b3 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -1284,7 +1284,7 @@ static int load_sample_position(struct r600_shader_ctx 
*ctx, struct r600_shader_
        vtx.num_format_all = 2;
        vtx.format_comp_all = 1;
        vtx.use_const_fields = 0;
-       vtx.offset = 1; // first element is size of buffer
+       vtx.offset = 0;
        vtx.endian = r600_endian_swap(32);
        vtx.srf_mode_all = 1; /* SRF_MODE_NO_ZERO */
 
-- 
2.12.3

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