Hi guys, on softpipe, the 2D sampler tests which use an ALPHA depthmode are failing, now the reason seems to be that the texture sampling puts the compare value into A and 0 into RGB, but the writemask only stores the X component from R and doesn't take the fact that it should be using A.
I'm not 100% sure where this should be fixed, so maybe someone who knows how it was meant to work can enlighten me. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev