Calling this function will emit a semaphore signal operation into the GPU's command stream.
Signed-off-by: Andres Rodriguez <andre...@gmail.com> --- src/gallium/docs/source/context.rst | 31 +++++++++++++++++++++++++++++++ src/gallium/include/pipe/p_context.h | 6 ++++++ 2 files changed, 37 insertions(+) diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index a8ff3dc..bab9613 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -567,7 +567,38 @@ by a single pipe_screen and is not shared with another process. (i.e. you shouldn't use it to flush caches explicitly if you want to e.g. use the resource for texturing) +Semaphores +^^^^^^^^^^ +``pipe_semaphore_handle``, and related methods, are used to synchronize +execution between multiple parties. Examples include CPU <-> GPU syncrhonization, +rederer <-> windowing system, multiple external APIs, etc. + +A ``pipe_semaphore_handle`` can either be 'one time use' or 're-usable'. A 'one time use' +semaphore behaves like a traditional GPU fence. Once it reaches the signaled state it +is forever considered to be signaled. + +Once a re-usable ``pipe_semaphore_handle`` becomes signaled, it can be reset +back into an unsignaled state. The ``pipe_semaphore_handle`` will be reset to +the unsignaled state by performing a wait operation on said object, i.e. +``semaphore_server_sync``. As a corollary to this behaviour, a re-usable +``pipe_semaphore_handle`` can only have one waiter. + +This behaviour is useful in producer <-> consumer chains. It helps avoid +unecessarily sharing a new ``pipe_semaphore_handle`` each time a new frame is +ready. Instead, the semaphores are exchanged once ahead of time, and access is synchronized +through GPU signaling instead of direct producer <-> consumer communication. + +``semaphore_server_sync`` inserts a wait command into the GPU's command stream. + +``semaphore_server_signal`` inserts a signal command into the GPU's command stream. + +There are no guarantees that the wait/signal commands will be flushed when +calling ``semaphore_server_sync`` or ``semaphore_server_signal``. An explicit +call to ``flush`` is required to make sure the commands are emitted to the GPU. + +The Gallium implementation may implicitly ``flush`` the command stream during a +``semaphore_server_sync`` or ``semaphore_server_signal`` call if necessary. Resource Busy Queries ^^^^^^^^^^^^^^^^^^^^^ diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index 72e4b9d..5827491 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -527,6 +527,12 @@ struct pipe_context { struct pipe_semaphore_handle *semaphore); /** + * Insert commands to have the GPU signal a semaphore. + */ + void (*semaphore_server_signal)(struct pipe_context *pipe, + struct pipe_semaphore_handle *semaphore); + + /** * Create a view on a texture to be used by a shader stage. */ struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx, -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev