As per OpenGL 3.0 specification section 3.9, page 187 in pdf the maximum allowable width, height, or depth of a texel array must be at least 2^(k−lod) + 2*bt for image arrays of level-of-detail (lod) 0 through k, where k is the log base 2 of MAX_3D_TEXTURE_SIZE, and bt is the maximum border width
Currently different values for maximum allowable texture size are returned by glGetIntegrv() and proxy textures. glGetIntegrv returns 2048 and proxy texture returns (2048 + 2) This patch fixes Intel oglconform test case: max_values Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44970 Note: This is a candidate for mesa 8.0 branch. Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> --- src/mesa/main/get.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 5ad6012..4a70109 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1507,7 +1507,8 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu case GL_MAX_3D_TEXTURE_SIZE: case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: p = (GLuint *) ((char *) ctx + d->offset); - v->value_int = 1 << (*p - 1); + /* GL 3.0: Add 2 pixels to accmodate border */ + v->value_int = 1 << (*p - 1) + 2; break; case GL_SCISSOR_BOX: -- 1.7.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev