There appears to be some bad interaction with the append/consume counters on cayman (and compute shaders at least). I traced fglrx and it appears it directly uses GDS memory.
This adds cayman specific paths to directly use GDS memory for these atomics. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev