On 11/15/2017 05:22 AM, Eduardo Lima Mitev wrote: > From: Nicolai Hähnle <nicolai.haeh...@amd.com> > > v2: Add a gl_shader_spirv_data member to gl_shader, which already > encapsulates a gl_spirv_module where the binary will be saved. > (Eduardo Lima) > --- > src/mesa/main/glspirv.c | 52 > +++++++++++++++++++++++++++++++++++++++++++++++ > src/mesa/main/glspirv.h | 5 +++++ > src/mesa/main/mtypes.h | 4 ++++ > src/mesa/main/shaderapi.c | 41 ++++++++++++++++++++++++++++++++++--- > src/mesa/main/shaderobj.c | 2 ++ > 5 files changed, 101 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c > index d4724ad245c..390fa9e6984 100644 > --- a/src/mesa/main/glspirv.c > +++ b/src/mesa/main/glspirv.c > @@ -23,6 +23,8 @@ > > #include "glspirv.h" > > +#include "errors.h" > + > #include "util/u_atomic.h" > > void > @@ -61,6 +63,56 @@ _mesa_shader_spirv_data_reference(struct > gl_shader_spirv_data **dest, > p_atomic_inc(&src->RefCount); > } > > +void > +_mesa_spirv_shader_binary(struct gl_context *ctx, > + GLint n, struct gl_shader **shaders, > + const void* binary, GLint length)
Since _mesa_ShaderBinary will already check length < 0, make length size_t. You can also make n be unsigned or plain int. > +{ > + struct gl_spirv_module *module; > + struct gl_shader_spirv_data *spirv_data; > + > + if (!ctx->Extensions.ARB_gl_spirv) { > + _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary(SPIR-V)"); > + return; > + } I think this error should get moved to _mesa_ShaderBinary with the rest of the API error checks. > + > + if (n <= 0) > + return; _mesa_ShaderBinary already checks n < 0. Maybe just elide the call to _mesa_spirv_shader_binary if n == 0? > + > + assert(length >= 0); > + > + module = malloc(sizeof(*module) + (size_t)length); > + if (!module) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary"); > + return; > + } > + > + p_atomic_set(&module->RefCount, 0); > + module->Length = length; > + memcpy(&module->Binary[0], binary, length); > + > + for (int i = 0; i < n; ++i) { > + struct gl_shader *sh = shaders[i]; > + > + spirv_data = rzalloc(NULL, struct gl_shader_spirv_data); > + _mesa_shader_spirv_data_reference(&sh->spirv_data, spirv_data); > + _mesa_spirv_module_reference(&spirv_data->SpirVModule, module); > + > + sh->SpirVBinary = GL_TRUE; It didn't occur to me while reviewing the earlier patch, but if SpirVBinary is never visible to the API, we should use bool, true, and false instead of the GL types. > + sh->CompileStatus = compile_failure; > + > + free((void *)sh->Source); > + sh->Source = NULL; > + free((void *)sh->FallbackSource); > + sh->FallbackSource = NULL; > + > + ralloc_free(sh->ir); > + sh->ir = NULL; > + ralloc_free(sh->symbols); > + sh->symbols = NULL; > + } > +} > + > void GLAPIENTRY > _mesa_SpecializeShaderARB(GLuint shader, > const GLchar *pEntryPoint, > diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h > index b8a0125ea9f..5ffaa230629 100644 > --- a/src/mesa/main/glspirv.h > +++ b/src/mesa/main/glspirv.h > @@ -71,6 +71,11 @@ void > _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest, > struct gl_shader_spirv_data *src); > > +void > +_mesa_spirv_shader_binary(struct gl_context *ctx, > + GLint n, struct gl_shader **shaders, > + const void* binary, GLint length); > + > /** > * \name API functions > */ > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index cfc763f043e..f19477eb027 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -88,6 +88,7 @@ struct st_context; > struct gl_uniform_storage; > struct prog_instruction; > struct gl_program_parameter_list; > +struct gl_shader_spirv_data; > struct set; > struct set_entry; > struct vbo_context; > @@ -2637,6 +2638,9 @@ struct gl_shader > GLuint TransformFeedbackBufferStride[MAX_FEEDBACK_BUFFERS]; > > struct gl_shader_info info; > + > + /* ARB_gl_spirv related data */ > + struct gl_shader_spirv_data *spirv_data; > }; > > > diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c > index 9090bee9fb0..240d9fe6cbc 100644 > --- a/src/mesa/main/shaderapi.c > +++ b/src/mesa/main/shaderapi.c > @@ -42,6 +42,7 @@ > #include "main/context.h" > #include "main/dispatch.h" > #include "main/enums.h" > +#include "main/glspirv.h" > #include "main/hash.h" > #include "main/mtypes.h" > #include "main/pipelineobj.h" > @@ -1054,6 +1055,17 @@ set_shader_source(struct gl_shader *sh, const GLchar > *source) > { > assert(sh); > > + /* The GL_ARB_gl_spirv spec adds the following to the end of the > description > + * of ShaderSource: > + * > + * "If <shader> was previously associated with a SPIR-V module (via the > + * ShaderBinary command), that association is broken. Upon successful > + * completion of this command the SPIR_V_BINARY_ARB state of <shader> > + * is set to FALSE." > + */ > + _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL); > + sh->SpirVBinary = GL_FALSE; > + > if (sh->CompileStatus == compile_skipped && !sh->FallbackSource) { > /* If shader was previously compiled back-up the source in case of > cache > * fallback. > @@ -2147,9 +2159,7 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, > GLenum binaryformat, > const void* binary, GLint length) > { > GET_CURRENT_CONTEXT(ctx); > - (void) shaders; > - (void) binaryformat; > - (void) binary; > + struct gl_shader **sh; > > /* Page 68, section 7.2 'Shader Binaries" of the of the OpenGL ES 3.1, and > * page 88 of the OpenGL 4.5 specs state: > @@ -2163,6 +2173,31 @@ _mesa_ShaderBinary(GLint n, const GLuint* shaders, > GLenum binaryformat, > return; > } > > + /* Get all shader objects at once so we can make the operation > + * all-or-nothing. > + */ > + if (n > SIZE_MAX / sizeof(*sh)) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary(count)"); > + return; > + } > + > + sh = alloca(sizeof(*sh) * (size_t)n); > + if (!sh) { > + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderBinary"); > + return; > + } > + > + for (int i = 0; i < n; ++i) { > + sh[i] = _mesa_lookup_shader_err(ctx, shaders[i], "glShaderBinary"); > + if (!sh[i]) > + return; > + } > + > + if (binaryformat == GL_SHADER_BINARY_FORMAT_SPIR_V_ARB) { > + _mesa_spirv_shader_binary(ctx, n, sh, binary, length); > + return; > + } > + > _mesa_error(ctx, GL_INVALID_ENUM, "glShaderBinary(format)"); > } > > diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c > index ce2e3df4fae..5c1cdd6b27a 100644 > --- a/src/mesa/main/shaderobj.c > +++ b/src/mesa/main/shaderobj.c > @@ -33,6 +33,7 @@ > #include "compiler/glsl/string_to_uint_map.h" > #include "main/glheader.h" > #include "main/context.h" > +#include "main/glspirv.h" > #include "main/hash.h" > #include "main/mtypes.h" > #include "main/shaderapi.h" > @@ -121,6 +122,7 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage) > void > _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) > { > + _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL); > free((void *)sh->Source); > free((void *)sh->FallbackSource); > free(sh->Label); > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev