Next path will add another variant and in order not to make brw_fs.cpp any bigger it already is, add both in brw_shader.cpp instead.
Signed-off-by: Topi Pohjolainen <topi.pohjolai...@intel.com> --- src/intel/compiler/brw_fs.cpp | 48 --------------------------------------- src/intel/compiler/brw_shader.cpp | 48 +++++++++++++++++++++++++++++++++++++++ 2 files changed, 48 insertions(+), 48 deletions(-) diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index 1b972972c1..3c70231be8 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -470,54 +470,6 @@ fs_reg::component_size(unsigned width) const return MAX2(width * stride, 1) * type_sz(type); } -extern "C" int -type_size_scalar(const struct glsl_type *type) -{ - unsigned int size, i; - - switch (type->base_type) { - case GLSL_TYPE_UINT: - case GLSL_TYPE_INT: - case GLSL_TYPE_FLOAT: - case GLSL_TYPE_BOOL: - return type->components(); - case GLSL_TYPE_UINT16: - case GLSL_TYPE_INT16: - case GLSL_TYPE_FLOAT16: - return DIV_ROUND_UP(type->components(), 2); - case GLSL_TYPE_DOUBLE: - case GLSL_TYPE_UINT64: - case GLSL_TYPE_INT64: - return type->components() * 2; - case GLSL_TYPE_ARRAY: - return type_size_scalar(type->fields.array) * type->length; - case GLSL_TYPE_STRUCT: - size = 0; - for (i = 0; i < type->length; i++) { - size += type_size_scalar(type->fields.structure[i].type); - } - return size; - case GLSL_TYPE_SAMPLER: - /* Samplers take up no register space, since they're baked in at - * link time. - */ - return 0; - case GLSL_TYPE_ATOMIC_UINT: - return 0; - case GLSL_TYPE_SUBROUTINE: - return 1; - case GLSL_TYPE_IMAGE: - return BRW_IMAGE_PARAM_SIZE; - case GLSL_TYPE_VOID: - case GLSL_TYPE_ERROR: - case GLSL_TYPE_INTERFACE: - case GLSL_TYPE_FUNCTION: - unreachable("not reached"); - } - - return 0; -} - /** * Create a MOV to read the timestamp register. * diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_shader.cpp index 74b52976d7..234b5a11c1 100644 --- a/src/intel/compiler/brw_shader.cpp +++ b/src/intel/compiler/brw_shader.cpp @@ -30,6 +30,54 @@ #include "main/uniforms.h" #include "util/macros.h" +extern "C" int +type_size_scalar(const struct glsl_type *type) +{ + unsigned int size, i; + + switch (type->base_type) { + case GLSL_TYPE_UINT: + case GLSL_TYPE_INT: + case GLSL_TYPE_FLOAT: + case GLSL_TYPE_BOOL: + return type->components(); + case GLSL_TYPE_UINT16: + case GLSL_TYPE_INT16: + case GLSL_TYPE_FLOAT16: + return DIV_ROUND_UP(type->components(), 2); + case GLSL_TYPE_DOUBLE: + case GLSL_TYPE_UINT64: + case GLSL_TYPE_INT64: + return type->components() * 2; + case GLSL_TYPE_ARRAY: + return type_size_scalar(type->fields.array) * type->length; + case GLSL_TYPE_STRUCT: + size = 0; + for (i = 0; i < type->length; i++) { + size += type_size_scalar(type->fields.structure[i].type); + } + return size; + case GLSL_TYPE_SAMPLER: + /* Samplers take up no register space, since they're baked in at + * link time. + */ + return 0; + case GLSL_TYPE_ATOMIC_UINT: + return 0; + case GLSL_TYPE_SUBROUTINE: + return 1; + case GLSL_TYPE_IMAGE: + return BRW_IMAGE_PARAM_SIZE; + case GLSL_TYPE_VOID: + case GLSL_TYPE_ERROR: + case GLSL_TYPE_INTERFACE: + case GLSL_TYPE_FUNCTION: + unreachable("not reached"); + } + + return 0; +} + enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type) { -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev