Folks, If you have feedback or questions, you can mail them to i...@lunarg.com
Karen Ghavam CEO and Engineering Director LunarG, Inc. - 3D Graphics Software Innovations ka...@lunarg.com 970-988-9043 On Wed, Nov 15, 2017 at 1:32 PM, Pierre-Loup A. Griffais < pgriff...@valvesoftware.com> wrote: > Hi Mesa-Devel, > > Today we're happy to announce that we're making the LunarG driver > testing system available to the Mesa development community. We've been > using this system internally for quite some time, but we've recently > done some more work so the results could also be publicly available for > the community to track regressions, and for developers to be able to > submit their branches for pre-submit testing. > > The LunarG test system is a service that provides regular regression > testing on Mesa releases for Intel and AMD OpenGL graphics drivers. It > also enables users to test their own Mesa builds and compare results to > LunarG baselines, LunarG test runs, or user test runs. The objective of > the LunarG test system service for Mesa is to identify regressions in > performance or rendering for Mesa releases and developer's branches that > would negatively impact the gaming experience. > > The test suite is a collection of trace files created from hundreds of > Linux OpenGL games from Steam. These trace files are used to automate > testing of rendering correctness as well as game performance. There are > currently 6 graphics platforms available for test (3 configurations each > of Intel and AMD graphics). The full suite of games typically runs > overnight with results posted the next day. > > To access the test system and browse results: https://share.lunarg.com > (click on "Test System") on the left. > > Here's an example of a test report that a Mesa bug could possibly be filed > from after inspection: https://imgur.com/a/cBonz > > To learn more about how the test system works, read the short user > manual: https://share.lunarg.com/test/manual > > Let us know if you have any feedback or questions. Vulkan support is > planned for the future, but not ready quite yet. > > Thanks, > - Pierre-Loup > >
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