Am Dienstag, den 14.11.2017, 10:21 +0100 schrieb Wladimir J. van der Laan: > This is to make sure that the TS is properly flushed to memory before > rendering to a new surface starts. > > Signed-off-by: Wladimir J. van der Laan <laa...@gmail.com>
This seems to work as intended, at least I wasn't able to spot missing shadow tiles anymore with sampler TS enabled. Reviewed-by: Lucas Stach <l.st...@pengutronix.de> > --- > src/gallium/drivers/etnaviv/etnaviv_emit.c | 5 +++++ > 1 file changed, 5 insertions(+) > > diff --git a/src/gallium/drivers/etnaviv/etnaviv_emit.c > b/src/gallium/drivers/etnaviv/etnaviv_emit.c > index d313af6..b6b06e3 100644 > --- a/src/gallium/drivers/etnaviv/etnaviv_emit.c > +++ b/src/gallium/drivers/etnaviv/etnaviv_emit.c > @@ -322,6 +322,11 @@ etna_emit_state(struct etna_context *ctx) > etna_stall(stream, SYNC_RECIPIENT_RA, SYNC_RECIPIENT_PE); > } > > + /* Flush TS cache before changing TS configuration. */ > + if (unlikely(dirty & ETNA_DIRTY_TS)) { > + etna_set_state(stream, VIVS_TS_FLUSH_CACHE, VIVS_TS_FLUSH_CACHE_FLUSH); > + } > + > /* If MULTI_SAMPLE_CONFIG.MSAA_SAMPLES changed, clobber affected shader > * state to make sure it is always rewritten. */ > if (unlikely(dirty & (ETNA_DIRTY_FRAMEBUFFER))) { _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev