Your theory makes sense to me too; I suspect that something in the annotation code is the ultimate cause.
-----Original Message----- From: Matt Turner [mailto:matts...@gmail.com] Sent: Monday, November 13, 2017 9:15 PM To: Rogovin, Kevin <kevin.rogo...@intel.com> Cc: mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] [PATCH 11/18] intel/tools/disasm: make sure that entire range is disassembled On Mon, Nov 13, 2017 at 5:17 AM, <kevin.rogo...@intel.com> wrote: > From: Kevin Rogovin <kevin.rogo...@intel.com> > > Without this patch, if a shader has errors, the disassembly of the > shader often stops after the first opcode that has errors. I can't see anything wrong with the current code. If I'm right that 07/18 is wrong, could this be papering over the bug introduced in that patch which would have caused annotations to get lost? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev