This doesn't go all the way of avoiding the txf_ms if it's fast-cleared, however it does at least make us only do it once. This should improve performance of MSAA resolves in the presence of lots of clear color. Without the patch, enabling fast-clears in the multisampling Sascha demo drops the framerate by about 10%. With this patch, enabling fast-clears increases the demo's framerate by 25%. --- src/intel/blorp/blorp_blit.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c index 19f6c36..65fed05 100644 --- a/src/intel/blorp/blorp_blit.c +++ b/src/intel/blorp/blorp_blit.c @@ -21,7 +21,7 @@ * IN THE SOFTWARE. */ -#include "compiler/nir/nir_builder.h" +#include "blorp_nir_builder.h" #include "blorp_priv.h" @@ -687,9 +687,11 @@ blorp_nir_manual_blend_average(nir_builder *b, struct brw_blorp_blit_vars *v, mcs_zero = nir_iand(b, mcs_zero, nir_ieq(b, nir_channel(b, mcs, 1), nir_imm_int(b, 0))); } + nir_ssa_def *mcs_clear = + blorp_nir_mcs_is_clear_color(b, mcs, tex_samples); nir_if *if_stmt = nir_if_create(b->shader); - if_stmt->condition = nir_src_for_ssa(mcs_zero); + if_stmt->condition = nir_src_for_ssa(nir_ior(b, mcs_zero, mcs_clear)); nir_cf_node_insert(b->cursor, &if_stmt->cf_node); b->cursor = nir_after_cf_list(&if_stmt->then_list); -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev