On 11/11/17 08:49, Jordan Justen wrote:
On 2017-11-10 13:15:10, Matt Turner wrote:
Why?

For patch 4. Patch 4 can't happen unless zlib is optional because it's
a pain to enable zlib on windows.

No surprise, but the disk cache actually works without zlib. (Of
course, Tim originally implemented it without compression.)

To be honest i really don't like this. Without compression the disk cache is not great, for example Deus Ex shaders took up around 130MB (over 1/10 of the default cache size). IMO we should just disable building the cache when zlib is not found ... actually I'm pretty sure building this is already disabled on windows because its very unixy.

Not having compression is fine for the program binary extension but I'd rather not do it for the disk cache.


-Jordan

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