On Thu, 2017-11-09 at 16:34 -0800, Jason Ekstrand wrote: > On Thu, Nov 9, 2017 at 4:23 PM, Chad Versace <chadvers...@chromium.or > g> > wrote: > > > On Wed 08 Nov 2017, Jason Ekstrand wrote: > > > On Wed, Nov 8, 2017 at 1:34 AM, Samuel Iglesias Gonsálvez <[1] > > > sigles...@igalia.com> wrote: > > > > > > The HW has some limits but, according to the spec, we can > > > create > > > the image as it has not yet any memory backing it. When we > > > allocate > > > that memory, then we fail following what Vulkan spec, "10.2. > > > Device > > > Memory" says when talking about vkAllocateMemory(): > > > > > > "Some platforms may have a limit on the maximum size of a > > > single > > > allocation. For example, certain systems may fail to create > > > allocations with a size greater than or equal to 4GB. Such a > > > limit > > > > is > > > implementation-dependent, and if such a failure occurs then > > > the > > > > error > > > VK_ERROR_OUT_OF_DEVICE_MEMORY must be returned." > > > > > > Fixes the crashes on BDW for the following tests: > > > > > > dEQP-VK.pipeline.render_to_image.core.2d_array.huge.* > > > dEQP-VK.pipeline.render_to_image.core.cube_array.huge.* > > > > > > Signed-off-by: Samuel Iglesias Gonsálvez <[2]siglesias@igalia > > > .com> > > > --- > > > > > > Jason, I was tempted to move this piece of code to > > > > anv_AllocateMemory() > > > but then I found the kernel relocation limitation of 32- > > > bit... Is > > > > that > > > limitation still applicable? Or was it from the BDW age and > > > we forgot > > > to update that limitation for gen9+? > > > > > > > > > We're still using relocations on all hardware so it applies to > > > everything > > > today. One of my 2018 projects is to fix that and get rid of > > > > relocations on > > > gen8+. > > > > > > > > > Sam > > > > > > src/intel/isl/isl.c | 22 ---------------------- > > > 1 file changed, 22 deletions(-) > > > > > > diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c > > > index 59f512fc050..aaadcbaf991 100644 > > > --- a/src/intel/isl/isl.c > > > +++ b/src/intel/isl/isl.c > > > @@ -1472,28 +1472,6 @@ isl_surf_init_s(const struct > > > isl_device *dev, > > > base_alignment = MAX(info->min_alignment, tile_size); > > > } > > > > > > - if (ISL_DEV_GEN(dev) < 9) { > > > - /* From the Broadwell PRM Vol 5, Surface Layout: > > > - * > > > - * "In addition to restrictions on maximum height, > > > width, > > > > and > > > depth, > > > - * surfaces are also restricted to a maximum size > > > in > > > > bytes. This > > > - * maximum is 2 GB for all products and all > > > surface > > > > types." > > > - * > > > - * This comment is applicable to all Pre-gen9 > > > platforms. > > > - */ > > > - if (size > (uint64_t) 1 << 31) > > > - return false; > > > - } else { > > > - /* From the Skylake PRM Vol 5, Maximum Surface Size in > > > Bytes: > > > - * "In addition to restrictions on maximum height, > > > width, > > > > and > > > depth, > > > - * surfaces are also restricted to a maximum size > > > of 2^38 > > > > bytes. > > > - * All pixels within the surface must be contained > > > within > > > > 2^38 > > > bytes > > > - * of the base address." > > > - */ > > > - if (size > (uint64_t) 1 << 38) > > > - return false; > > > - } > > > > I think it very unwise to delete code that enforces requirements > > defined > > by the hardware spec. Deleting the code doesn't make the hardware > > requirements go away :) > >
The idea was to move that code to another place, hence my question out of the commit log message :-) > > > I'm not sure how I feel about removing this from ISL. There are > > > really > > > > two > > > limitations going on here. One is a limitation imposed by > > > relocations, > > > > and the > > > other is some sort of fundamental hardware surface size > > > limitation. Most > > > likely, the surface size limitation has to do with how many bits > > > they > > > > use for > > > image address computations in the hardware. Most likely, on > > > gen8, they > > > > do all > > > of the internal calculations in 32 bits and only convert to 48 at > > > the > > > > end when > > > they need to add it to Surface Base Address. > > > > > > If my understanding is correct then we will still have this > > > limitation > > > > on gen8 > > > even after we get rid of relocations and remove the BO size > > > limitation. > > > > I see > > > a couple of options, neither of which I like very much: > > > > > > 1) Take something like this patch and then keep the BO size > > > limitation > > > > on BDW > > > to 2GiB when we get rid of relocations even though it's > > > artificial. > > > 2) "Gracefully" handle isl_surf_init failure by doing a > > > debug_log and > > > succeeding but setting the image size (that will be returned by > > > vkGetImageMemoryRequirements) to UINT64_MAX so that the client > > > won't > > > > ever be > > > able to find memory for it. > > > > > > My feeling is that 1) above is probably the better of the two as > > > 2) > > > > seems to be > > > a twisting of the spec. That said, I would like to keep the > > > restriction > > > > in ISL > > > somehow and we need to make sure it still gets applied in GL. > > > > I dislike both. I originally designed isl to mimic the VkImage API, > > so > > let's continue that trend. > > > > Option 3) Change isl_surf_init() to return a meaningful result > > code: > > > > ISL_SUCCESS = 0 > > ISL_ERROR_SOMETHING_SOMETHING_THE_USUAL_FAILURES = -1 > > ISL_ERROR_SURFACE_SIZE_TOO_LARGE = -2 > > > > I like option 3 because it avoids secret implicit contracts between > > isl > > and anvil, and thus avoids hidden hacks. > > > > I mostly agree but that still doesn't answer the question of what do > we do > with that return code? We can't fail the vkCreateImage because our > only > options there are the two OOM errors both of which are lies. The > only real > option we have is to go ahead and create the VkImage but give it a > size > that doesn't fit in any allocatable memory object. So, we're back to > options 1 and 2... I'm going to implement option 1) first and then we will decide if we like it or we go to option 2). Sam _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev