From: Marek Olšák <marek.ol...@amd.com> For lower CPU cache usage. All enums fit within 2 bytes.
gl_context = 152400 -> 136824 bytes vbo_context = 22696 -> 21520 bytes --- src/mesa/drivers/dri/nouveau/nv04_state_frag.c | 4 +- src/mesa/drivers/dri/nouveau/nv10_state_frag.c | 4 +- src/mesa/main/glheader.h | 1 + src/mesa/main/mtypes.h | 210 ++++++++++++------------- src/mesa/vbo/vbo_exec.h | 2 +- src/mesa/vbo/vbo_save.h | 4 +- src/mesa/vbo/vbo_save_draw.c | 2 +- 7 files changed, 114 insertions(+), 113 deletions(-) diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c index 248a7d2..bfe8eae 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state_frag.c @@ -42,22 +42,22 @@ NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 struct combiner_state { struct gl_context *ctx; int unit; GLboolean alpha; GLboolean premodulate; /* GL state */ GLenum mode; - GLenum *source; - GLenum *operand; + GLenum16 *source; + GLenum16 *operand; GLuint logscale; /* Derived HW state */ uint32_t hw; }; #define __INIT_COMBINER_ALPHA_A GL_TRUE #define __INIT_COMBINER_ALPHA_RGB GL_FALSE /* Initialize a combiner_state struct from the texture unit diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c index c6e4bb0..42dff08 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state_frag.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state_frag.c @@ -60,22 +60,22 @@ /* spare0_i = A_i * B_i + C_i * D_i */ #define RC_OUT_SUM NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 struct combiner_state { struct gl_context *ctx; int unit; GLboolean premodulate; /* GL state */ GLenum mode; - GLenum *source; - GLenum *operand; + GLenum16 *source; + GLenum16 *operand; GLuint logscale; /* Derived HW state */ uint64_t in; uint32_t out; }; /* Initialize a combiner_state struct from the texture unit * context. */ #define INIT_COMBINER(chan, ctx, rc, i) do { \ diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 3f2a923..3729604 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -36,20 +36,21 @@ #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" #ifdef __cplusplus extern "C" { #endif +typedef unsigned short GLenum16; /* custom Mesa type to save space */ typedef int GLclampx; #ifndef GL_OES_EGL_image typedef void *GLeglImageOES; #endif #ifndef GL_OES_EGL_image_external #define GL_TEXTURE_EXTERNAL_OES 0x8D65 diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index fd5306c..078cf20 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -375,21 +375,21 @@ struct gl_light /** * Light model state. */ struct gl_lightmodel { GLfloat Ambient[4]; /**< ambient color */ GLboolean LocalViewer; /**< Local (or infinite) view point? */ GLboolean TwoSide; /**< Two (or one) sided lighting? */ - GLenum ColorControl; /**< either GL_SINGLE_COLOR + GLenum16 ColorControl; /**< either GL_SINGLE_COLOR * or GL_SEPARATE_SPECULAR_COLOR */ }; /** * Accumulation buffer attribute group (GL_ACCUM_BUFFER_BIT) */ struct gl_accum_attrib { GLfloat ClearColor[4]; /**< Accumulation buffer clear color */ @@ -411,53 +411,53 @@ union gl_color_union /** * Color buffer attribute group (GL_COLOR_BUFFER_BIT). */ struct gl_colorbuffer_attrib { GLuint ClearIndex; /**< Index for glClear */ union gl_color_union ClearColor; /**< Color for glClear, unclamped */ GLuint IndexMask; /**< Color index write mask */ GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; /**< Each flag is 0xff or 0x0 */ - GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ + GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */ /** * \name alpha testing */ /*@{*/ GLboolean AlphaEnabled; /**< Alpha test enabled flag */ - GLenum AlphaFunc; /**< Alpha test function */ + GLenum16 AlphaFunc; /**< Alpha test function */ GLfloat AlphaRefUnclamped; GLclampf AlphaRef; /**< Alpha reference value */ /*@}*/ /** * \name Blending */ /*@{*/ GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */ /* NOTE: this does _not_ depend on fragment clamping or any other clamping * control, only on the fixed-pointness of the render target. * The query does however depend on fragment color clamping. */ GLfloat BlendColorUnclamped[4]; /**< Blending color */ GLfloat BlendColor[4]; /**< Blending color */ struct { - GLenum SrcRGB; /**< RGB blend source term */ - GLenum DstRGB; /**< RGB blend dest term */ - GLenum SrcA; /**< Alpha blend source term */ - GLenum DstA; /**< Alpha blend dest term */ - GLenum EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */ - GLenum EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */ + GLenum16 SrcRGB; /**< RGB blend source term */ + GLenum16 DstRGB; /**< RGB blend dest term */ + GLenum16 SrcA; /**< Alpha blend source term */ + GLenum16 DstA; /**< Alpha blend dest term */ + GLenum16 EquationRGB; /**< GL_ADD, GL_SUBTRACT, etc. */ + GLenum16 EquationA; /**< GL_ADD, GL_SUBTRACT, etc. */ /** * Set if any blend factor uses SRC1. Computed at the time blend factors * get set. */ GLboolean _UsesDualSrc; } Blend[MAX_DRAW_BUFFERS]; /** Are the blend func terms currently different for each buffer/target? */ GLboolean _BlendFuncPerBuffer; /** Are the blend equations currently different for each buffer/target? */ GLboolean _BlendEquationPerBuffer; @@ -474,29 +474,29 @@ struct gl_colorbuffer_attrib /** Coherency requested via glEnable(GL_BLEND_ADVANCED_COHERENT_KHR)? */ bool BlendCoherent; /*@}*/ /** * \name Logic op */ /*@{*/ GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */ GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */ - GLenum LogicOp; /**< Logic operator */ + GLenum16 LogicOp; /**< Logic operator */ /*@}*/ GLboolean DitherFlag; /**< Dither enable flag */ GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */ - GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ - GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLenum16 ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ + GLenum16 ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */ GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */ }; /** * Current attribute group (GL_CURRENT_BIT). */ struct gl_current_attrib { @@ -520,21 +520,21 @@ struct gl_current_attrib GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; GLboolean RasterPosValid; }; /** * Depth buffer attribute group (GL_DEPTH_BUFFER_BIT). */ struct gl_depthbuffer_attrib { - GLenum Func; /**< Function for depth buffer compare */ + GLenum16 Func; /**< Function for depth buffer compare */ GLclampd Clear; /**< Value to clear depth buffer to */ GLboolean Test; /**< Depth buffering enabled flag */ GLboolean Mask; /**< Depth buffer writable? */ GLboolean BoundsTest; /**< GL_EXT_depth_bounds_test */ GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */ }; /** * Evaluator attribute group (GL_EVAL_BIT). @@ -599,71 +599,71 @@ struct gl_fog_attrib GLboolean Enabled; /**< Fog enabled flag */ GLboolean ColorSumEnabled; uint8_t _PackedMode; /**< Fog mode as 2 bits */ uint8_t _PackedEnabledMode; /**< Masked CompressedMode */ GLfloat ColorUnclamped[4]; /**< Fog color */ GLfloat Color[4]; /**< Fog color */ GLfloat Density; /**< Density >= 0.0 */ GLfloat Start; /**< Start distance in eye coords */ GLfloat End; /**< End distance in eye coords */ GLfloat Index; /**< Fog index */ - GLenum Mode; /**< Fog mode */ - GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ + GLenum16 Mode; /**< Fog mode */ + GLenum16 FogCoordinateSource;/**< GL_EXT_fog_coord */ GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ - GLenum FogDistanceMode; /**< GL_NV_fog_distance */ + GLenum16 FogDistanceMode; /**< GL_NV_fog_distance */ }; /** * Hint attribute group (GL_HINT_BIT). * * Values are always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE. */ struct gl_hint_attrib { - GLenum PerspectiveCorrection; - GLenum PointSmooth; - GLenum LineSmooth; - GLenum PolygonSmooth; - GLenum Fog; - GLenum TextureCompression; /**< GL_ARB_texture_compression */ - GLenum GenerateMipmap; /**< GL_SGIS_generate_mipmap */ - GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ + GLenum16 PerspectiveCorrection; + GLenum16 PointSmooth; + GLenum16 LineSmooth; + GLenum16 PolygonSmooth; + GLenum16 Fog; + GLenum16 TextureCompression; /**< GL_ARB_texture_compression */ + GLenum16 GenerateMipmap; /**< GL_SGIS_generate_mipmap */ + GLenum16 FragmentShaderDerivative; /**< GL_ARB_fragment_shader */ }; /** * Lighting attribute group (GL_LIGHT_BIT). */ struct gl_light_attrib { struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ struct gl_lightmodel Model; /**< Lighting model */ /** * Front and back material values. * Note: must call FLUSH_VERTICES() before using. */ struct gl_material Material; GLboolean Enabled; /**< Lighting enabled flag */ GLboolean ColorMaterialEnabled; - GLenum ShadeModel; /**< GL_FLAT or GL_SMOOTH */ - GLenum ProvokingVertex; /**< GL_EXT_provoking_vertex */ - GLenum ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ - GLenum ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ + GLenum16 ShadeModel; /**< GL_FLAT or GL_SMOOTH */ + GLenum16 ProvokingVertex; /**< GL_EXT_provoking_vertex */ + GLenum16 ColorMaterialFace; /**< GL_FRONT, BACK or FRONT_AND_BACK */ + GLenum16 ColorMaterialMode; /**< GL_AMBIENT, GL_DIFFUSE, etc */ GLbitfield _ColorMaterialBitmask; /**< bitmask formed from Face and Mode */ GLboolean _ClampVertexColor; - GLenum ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */ + GLenum16 ClampVertexColor; /**< GL_TRUE, GL_FALSE, GL_FIXED_ONLY */ /** * Derived state for optimizations: */ /*@{*/ GLbitfield _EnabledLights; /**< bitmask containing enabled lights */ GLboolean _NeedEyeCoords; GLboolean _NeedVertices; /**< Use fast shader? */ @@ -743,21 +743,21 @@ struct gl_pixelmaps struct gl_pixelmap ItoI; struct gl_pixelmap StoS; }; /** * Pixel attribute group (GL_PIXEL_MODE_BIT). */ struct gl_pixel_attrib { - GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */ + GLenum16 ReadBuffer; /**< source buffer for glRead/CopyPixels() */ /*--- Begin Pixel Transfer State ---*/ /* Fields are in the order in which they're applied... */ /** Scale & Bias (index shift, offset) */ /*@{*/ GLfloat RedBias, RedScale; GLfloat GreenBias, GreenScale; GLfloat BlueBias, BlueScale; GLfloat AlphaBias, AlphaScale; @@ -783,37 +783,37 @@ struct gl_pixel_attrib struct gl_point_attrib { GLfloat Size; /**< User-specified point size */ GLfloat Params[3]; /**< GL_EXT_point_parameters */ GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ GLfloat Threshold; /**< GL_EXT_point_parameters */ GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ GLbitfield CoordReplace; /**< GL_ARB_point_sprite*/ - GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ - GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ + GLenum16 SpriteRMode; /**< GL_NV_point_sprite (only!) */ + GLenum16 SpriteOrigin; /**< GL_ARB_point_sprite */ }; /** * Polygon attribute group (GL_POLYGON_BIT). */ struct gl_polygon_attrib { - GLenum FrontFace; /**< Either GL_CW or GL_CCW */ - GLenum FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ - GLenum BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ + GLenum16 FrontFace; /**< Either GL_CW or GL_CCW */ + GLenum16 FrontMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ + GLenum16 BackMode; /**< Either GL_POINT, GL_LINE or GL_FILL */ GLboolean CullFlag; /**< Culling on/off flag */ GLboolean SmoothFlag; /**< True if GL_POLYGON_SMOOTH is enabled */ GLboolean StippleFlag; /**< True if GL_POLYGON_STIPPLE is enabled */ - GLenum CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */ + GLenum16 CullFaceMode; /**< Culling mode GL_FRONT or GL_BACK */ GLfloat OffsetFactor; /**< Polygon offset factor, from user */ GLfloat OffsetUnits; /**< Polygon offset units, from user */ GLfloat OffsetClamp; /**< Polygon offset clamp, from user */ GLboolean OffsetPoint; /**< Offset in GL_POINT mode */ GLboolean OffsetLine; /**< Offset in GL_LINE mode */ GLboolean OffsetFill; /**< Offset in GL_FILL mode */ }; /** @@ -822,21 +822,21 @@ struct gl_polygon_attrib struct gl_scissor_rect { GLint X, Y; /**< Lower left corner of box */ GLsizei Width, Height; /**< Size of box */ }; struct gl_scissor_attrib { GLbitfield EnableFlags; /**< Scissor test enabled? */ struct gl_scissor_rect ScissorArray[MAX_VIEWPORTS]; GLint NumWindowRects; /**< Count of enabled window rectangles */ - GLenum WindowRectMode; /**< Whether to include or exclude the rects */ + GLenum16 WindowRectMode; /**< Whether to include or exclude the rects */ struct gl_scissor_rect WindowRects[MAX_WINDOW_RECTANGLES]; }; /** * Stencil attribute group (GL_STENCIL_BUFFER_BIT). * * Three sets of stencil data are tracked so that OpenGL 2.0, * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported * simultaneously. In each of the stencil state arrays, element 0 corresponds @@ -849,24 +849,24 @@ struct gl_scissor_attrib * * The derived value \c _TestTwoSide is set when the front-face and back-face * stencil state are different. */ struct gl_stencil_attrib { GLboolean Enabled; /**< Enabled flag */ GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */ GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */ GLubyte _BackFace; /**< Current back stencil state (1 or 2) */ - GLenum Function[3]; /**< Stencil function */ - GLenum FailFunc[3]; /**< Fail function */ - GLenum ZPassFunc[3]; /**< Depth buffer pass function */ - GLenum ZFailFunc[3]; /**< Depth buffer fail function */ + GLenum16 Function[3]; /**< Stencil function */ + GLenum16 FailFunc[3]; /**< Fail function */ + GLenum16 ZPassFunc[3]; /**< Depth buffer pass function */ + GLenum16 ZFailFunc[3]; /**< Depth buffer fail function */ GLint Ref[3]; /**< Reference value */ GLuint ValueMask[3]; /**< Value mask */ GLuint WriteMask[3]; /**< Write mask */ GLuint Clear; /**< Clear value */ }; /** * An index for each type of texture object. These correspond to the GL * texture target enums, such as GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP, etc. @@ -909,21 +909,21 @@ typedef enum /*@}*/ /** * Texture image state. Drivers will typically create a subclass of this * with extra fields for memory buffers, etc. */ struct gl_texture_image { GLint InternalFormat; /**< Internal format as given by the user */ - GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, + GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, * GL_LUMINANCE, GL_LUMINANCE_ALPHA, * GL_INTENSITY, GL_DEPTH_COMPONENT or * GL_DEPTH_STENCIL_EXT only. Used for * choosing TexEnv arithmetic. */ mesa_format TexFormat; /**< The actual texture memory format */ GLuint Border; /**< 0 or 1 */ GLuint Width; /**< = 2^WidthLog2 + 2*Border */ GLuint Height; /**< = 2^HeightLog2 + 2*Border */ @@ -967,130 +967,130 @@ typedef enum * Sampler object state. These objects are new with GL_ARB_sampler_objects * and OpenGL 3.3. Legacy texture objects also contain a sampler object. */ struct gl_sampler_object { mtx_t Mutex; GLuint Name; GLint RefCount; GLchar *Label; /**< GL_KHR_debug */ - GLenum WrapS; /**< S-axis texture image wrap mode */ - GLenum WrapT; /**< T-axis texture image wrap mode */ - GLenum WrapR; /**< R-axis texture image wrap mode */ - GLenum MinFilter; /**< minification filter */ - GLenum MagFilter; /**< magnification filter */ + GLenum16 WrapS; /**< S-axis texture image wrap mode */ + GLenum16 WrapT; /**< T-axis texture image wrap mode */ + GLenum16 WrapR; /**< R-axis texture image wrap mode */ + GLenum16 MinFilter; /**< minification filter */ + GLenum16 MagFilter; /**< magnification filter */ union gl_color_union BorderColor; /**< Interpreted according to texture format */ GLfloat MinLod; /**< min lambda, OpenGL 1.2 */ GLfloat MaxLod; /**< max lambda, OpenGL 1.2 */ GLfloat LodBias; /**< OpenGL 1.4 */ GLfloat MaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ - GLenum CompareMode; /**< GL_ARB_shadow */ - GLenum CompareFunc; /**< GL_ARB_shadow */ - GLenum sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ + GLenum16 CompareMode; /**< GL_ARB_shadow */ + GLenum16 CompareFunc; /**< GL_ARB_shadow */ + GLenum16 sRGBDecode; /**< GL_DECODE_EXT or GL_SKIP_DECODE_EXT */ GLboolean CubeMapSeamless; /**< GL_AMD_seamless_cubemap_per_texture */ /** GL_ARB_bindless_texture */ bool HandleAllocated; struct util_dynarray Handles; }; /** * Texture object state. Contains the array of mipmap images, border color, * wrap modes, filter modes, and shadow/texcompare state. */ struct gl_texture_object { mtx_t Mutex; /**< for thread safety */ GLint RefCount; /**< reference count */ GLuint Name; /**< the user-visible texture object ID */ GLchar *Label; /**< GL_KHR_debug */ - GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ + GLenum16 Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ gl_texture_index TargetIndex; /**< The gl_texture_unit::CurrentTex index. Only valid when Target is valid. */ struct gl_sampler_object Sampler; - GLenum DepthMode; /**< GL_ARB_depth_texture */ + GLenum16 DepthMode; /**< GL_ARB_depth_texture */ GLfloat Priority; /**< in [0,1] */ GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */ GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */ GLint ImmutableLevels; /**< ES 3.0 / ARB_texture_view */ GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */ GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - p in spec) */ GLint CropRect[4]; /**< GL_OES_draw_texture */ - GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */ + GLenum16 Swizzle[4]; /**< GL_EXT_texture_swizzle */ GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */ GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */ GLboolean _BaseComplete; /**< Is the base texture level valid? */ GLboolean _MipmapComplete; /**< Is the whole mipmap valid? */ GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */ GLboolean _RenderToTexture; /**< Any rendering to this texture? */ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ GLboolean Immutable; /**< GL_ARB_texture_storage */ GLboolean _IsFloat; /**< GL_OES_float_texture */ GLboolean _IsHalfFloat; /**< GL_OES_half_float_texture */ bool StencilSampling; /**< Should we sample stencil instead of depth? */ bool HandleAllocated; /**< GL_ARB_bindless_texture */ GLuint MinLevel; /**< GL_ARB_texture_view */ GLuint MinLayer; /**< GL_ARB_texture_view */ GLuint NumLevels; /**< GL_ARB_texture_view */ GLuint NumLayers; /**< GL_ARB_texture_view */ /** GL_EXT_memory_object */ - GLenum TextureTiling; + GLenum16 TextureTiling; /** Actual texture images, indexed by [cube face] and [mipmap level] */ struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS]; /** GL_ARB_texture_buffer_object */ struct gl_buffer_object *BufferObject; - GLenum BufferObjectFormat; + GLenum16 BufferObjectFormat; /** Equivalent Mesa format for BufferObjectFormat. */ mesa_format _BufferObjectFormat; /** GL_ARB_texture_buffer_range */ GLintptr BufferOffset; GLsizeiptr BufferSize; /**< if this is -1, use BufferObject->Size instead */ /** GL_OES_EGL_image_external */ GLint RequiredTextureImageUnits; /** GL_ARB_shader_image_load_store */ - GLenum ImageFormatCompatibilityType; + GLenum16 ImageFormatCompatibilityType; /** GL_ARB_bindless_texture */ struct util_dynarray SamplerHandles; struct util_dynarray ImageHandles; }; /** Up to four combiner sources are possible with GL_NV_texture_env_combine4 */ #define MAX_COMBINER_TERMS 4 /** * Texture combine environment state. */ struct gl_tex_env_combine_state { - GLenum ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ - GLenum ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ + GLenum16 ModeRGB; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ + GLenum16 ModeA; /**< GL_REPLACE, GL_DECAL, GL_ADD, etc. */ /** Source terms: GL_PRIMARY_COLOR, GL_TEXTURE, etc */ - GLenum SourceRGB[MAX_COMBINER_TERMS]; - GLenum SourceA[MAX_COMBINER_TERMS]; + GLenum16 SourceRGB[MAX_COMBINER_TERMS]; + GLenum16 SourceA[MAX_COMBINER_TERMS]; /** Source operands: GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, etc */ - GLenum OperandRGB[MAX_COMBINER_TERMS]; - GLenum OperandA[MAX_COMBINER_TERMS]; + GLenum16 OperandRGB[MAX_COMBINER_TERMS]; + GLenum16 OperandA[MAX_COMBINER_TERMS]; GLuint ScaleShiftRGB; /**< 0, 1 or 2 */ GLuint ScaleShiftA; /**< 0, 1 or 2 */ GLuint _NumArgsRGB; /**< Number of inputs used for the RGB combiner */ GLuint _NumArgsA; /**< Number of inputs used for the A combiner */ }; /** Compressed TexEnv effective Combine mode */ enum gl_tex_env_mode { @@ -1210,36 +1210,36 @@ struct gl_tex_env_combine_packed /** Non-identity texture matrix for texture unit? */ #define ENABLE_TEXMAT(unit) (1 << (unit)) /** * Texture coord generation state. */ struct gl_texgen { - GLenum Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */ + GLenum16 Mode; /**< GL_EYE_LINEAR, GL_SPHERE_MAP, etc */ GLbitfield _ModeBit; /**< TEXGEN_x bit corresponding to Mode */ GLfloat ObjectPlane[4]; GLfloat EyePlane[4]; }; /** * Texture unit state. Contains enable flags, texture environment/function/ * combiners, texgen state, and pointers to current texture objects. */ struct gl_texture_unit { GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ - GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ + GLenum16 EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ GLclampf EnvColor[4]; GLfloat EnvColorUnclamped[4]; struct gl_texgen GenS; struct gl_texgen GenT; struct gl_texgen GenR; struct gl_texgen GenQ; GLbitfield TexGenEnabled; /**< Bitwise-OR of [STRQ]_BIT values */ GLbitfield _GenFlags; /**< Bitwise-OR of Gen[STRQ]._ModeBit */ @@ -1321,31 +1321,31 @@ struct gl_texture_attrib * of the ctx->Transform.EyeUserPlane or ctx->Transform._ClipUserPlane array). */ typedef GLfloat gl_clip_plane[4]; /** * Transformation attribute group (GL_TRANSFORM_BIT). */ struct gl_transform_attrib { - GLenum MatrixMode; /**< Matrix mode */ + GLenum16 MatrixMode; /**< Matrix mode */ gl_clip_plane EyeUserPlane[MAX_CLIP_PLANES]; /**< User clip planes */ gl_clip_plane _ClipUserPlane[MAX_CLIP_PLANES]; /**< derived */ GLbitfield ClipPlanesEnabled; /**< on/off bitmask */ GLboolean Normalize; /**< Normalize all normals? */ GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */ GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */ GLboolean DepthClamp; /**< GL_ARB_depth_clamp */ /** GL_ARB_clip_control */ - GLenum ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */ - GLenum ClipDepthMode; /**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */ + GLenum16 ClipOrigin; /**< GL_LOWER_LEFT or GL_UPPER_LEFT */ + GLenum16 ClipDepthMode;/**< GL_NEGATIVE_ONE_TO_ONE or GL_ZERO_TO_ONE */ }; /** * Viewport attribute group (GL_VIEWPORT_BIT). */ struct gl_viewport_attrib { GLfloat X, Y; /**< position */ GLfloat Width, Height; /**< size */ @@ -1388,21 +1388,21 @@ typedef enum { /** * GL_ARB_vertex/pixel_buffer_object buffer object */ struct gl_buffer_object { mtx_t Mutex; GLint RefCount; GLuint Name; GLchar *Label; /**< GL_KHR_debug */ - GLenum Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ + GLenum16 Usage; /**< GL_STREAM_DRAW_ARB, GL_STREAM_READ_ARB, etc. */ GLbitfield StorageFlags; /**< GL_MAP_PERSISTENT_BIT, etc. */ GLsizeiptrARB Size; /**< Size of buffer storage in bytes */ GLubyte *Data; /**< Location of storage either in RAM or VRAM. */ GLboolean DeletePending; /**< true if buffer object is removed from the hash */ GLboolean Written; /**< Ever written to? (for debugging) */ GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */ GLboolean Immutable; /**< GL_ARB_buffer_storage */ gl_buffer_usage UsageHistory; /**< How has this buffer been used so far? */ /** Counters used for buffer usage warnings */ @@ -1444,22 +1444,22 @@ struct gl_pixelstore_attrib /** * Vertex array information which is derived from gl_array_attributes * and gl_vertex_buffer_binding information. Used by the VBO module and * device drivers. */ struct gl_vertex_array { GLint Size; /**< components per element (1,2,3,4) */ - GLenum Type; /**< datatype: GL_FLOAT, GL_INT, etc */ - GLenum Format; /**< default: GL_RGBA, but may be GL_BGRA */ + GLenum16 Type; /**< datatype: GL_FLOAT, GL_INT, etc */ + GLenum16 Format; /**< default: GL_RGBA, but may be GL_BGRA */ GLsizei StrideB; /**< actual stride in bytes */ GLuint _ElementSize; /**< size of each element in bytes */ const GLubyte *Ptr; /**< Points to array data */ GLboolean Normalized; /**< GL_ARB_vertex_program */ GLboolean Integer; /**< Integer-valued? */ GLboolean Doubles; /**< double precision values are not converted to floats */ GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */ struct gl_buffer_object *BufferObj;/**< GL_ARB_vertex_buffer_object */ }; @@ -1474,22 +1474,22 @@ struct gl_vertex_array * Note that the Stride field corresponds to VERTEX_ATTRIB_ARRAY_STRIDE * and is only present for backwards compatibility reasons. * Rendering always uses VERTEX_BINDING_STRIDE. * The gl*Pointer() functions will set VERTEX_ATTRIB_ARRAY_STRIDE * and VERTEX_BINDING_STRIDE to the same value, while * glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE. */ struct gl_array_attributes { GLint Size; /**< Components per element (1,2,3,4) */ - GLenum Type; /**< Datatype: GL_FLOAT, GL_INT, etc */ - GLenum Format; /**< Default: GL_RGBA, but may be GL_BGRA */ + GLenum16 Type; /**< Datatype: GL_FLOAT, GL_INT, etc */ + GLenum16 Format; /**< Default: GL_RGBA, but may be GL_BGRA */ GLsizei Stride; /**< Stride as specified with gl*Pointer() */ const GLubyte *Ptr; /**< Points to client array data. Not used when a VBO is bound */ GLintptr RelativeOffset; /**< Offset of the first element relative to the binding offset */ GLboolean Enabled; /**< Whether the array is enabled */ GLboolean Normalized; /**< Fixed-point values are normalized when converted to floats */ GLboolean Integer; /**< Fixed-point values are not converted to floats */ GLboolean Doubles; /**< double precision values are not converted to floats */ GLuint _ElementSize; /**< Size of each element in bytes */ GLuint BufferBindingIndex; /**< Vertex buffer binding */ }; @@ -1631,21 +1631,21 @@ struct gl_array_attrib GLbitfield LegalTypesMask; gl_api LegalTypesMaskAPI; }; /** * Feedback buffer state */ struct gl_feedback { - GLenum Type; + GLenum16 Type; GLbitfield _Mask; /**< FB_* bits */ GLfloat *Buffer; GLuint BufferSize; GLuint Count; }; /** * Selection buffer state */ @@ -1720,21 +1720,21 @@ struct gl_evaluators struct gl_2d_map Map2Texture2; struct gl_2d_map Map2Texture3; struct gl_2d_map Map2Texture4; /*@}*/ }; struct gl_transform_feedback_varying_info { char *Name; - GLenum Type; + GLenum16 Type; GLint BufferIndex; GLint Size; GLint Offset; }; /** * Per-output info vertex shaders for transform feedback. */ struct gl_transform_feedback_output @@ -1853,21 +1853,21 @@ struct gl_transform_feedback_object */ GLsizeiptr RequestedSize[MAX_FEEDBACK_BUFFERS]; }; /** * Context state for transform feedback. */ struct gl_transform_feedback_state { - GLenum Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */ + GLenum16 Mode; /**< GL_POINTS, GL_LINES or GL_TRIANGLES */ /** The general binding point (GL_TRANSFORM_FEEDBACK_BUFFER) */ struct gl_buffer_object *CurrentBuffer; /** The table of all transform feedback objects */ struct _mesa_HashTable *Objects; /** The current xform-fb object (GL_TRANSFORM_FEEDBACK_BINDING) */ struct gl_transform_feedback_object *CurrentObject; @@ -1921,21 +1921,21 @@ union gl_perf_monitor_counter_value struct gl_perf_monitor_counter { /** Human readable name for the counter. */ const char *Name; /** * Data type of the counter. Valid values are FLOAT, UNSIGNED_INT, * UNSIGNED_INT64_AMD, and PERCENTAGE_AMD. */ - GLenum Type; + GLenum16 Type; /** Minimum counter value. */ union gl_perf_monitor_counter_value Minimum; /** Maximum counter value. */ union gl_perf_monitor_counter_value Maximum; }; struct gl_perf_monitor_group @@ -2018,21 +2018,21 @@ struct gl_bindless_sampler */ struct gl_bindless_image { /** Image unit (set by glUniform1()). */ GLubyte unit; /** Whether this bindless image is bound to a unit. */ GLboolean bound; /** Access qualifier (GL_READ_WRITE, GL_READ_ONLY, GL_WRITE_ONLY) */ - GLenum access; + GLenum16 access; /** Pointer to the base of the data. */ GLvoid *data; }; /** * Names of the various vertex/fragment program register files, etc. * * NOTE: first four tokens must fit into 2 bits (see t_vb_arbprogram.c) * All values should fit in a 4-bit field. @@ -2068,22 +2068,22 @@ typedef enum */ struct gl_program { /** FIXME: This must be first until we split shader_info from nir_shader */ struct shader_info info; GLuint Id; GLint RefCount; GLubyte *String; /**< Null-terminated program text */ - GLenum Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */ - GLenum Format; /**< String encoding format */ + GLenum16 Target; /**< GL_VERTEX/FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV */ + GLenum16 Format; /**< String encoding format */ GLboolean _Used; /**< Ever used for drawing? Used for debugging */ struct nir_shader *nir; /* Saved and restored with metadata. Freed with ralloc. */ void *driver_cache_blob; size_t driver_cache_blob_size; bool is_arb_asm; /** Is this an ARB assembly-style program */ @@ -2152,21 +2152,21 @@ struct gl_program GLubyte ImageUnits[MAX_IMAGE_UNIFORMS]; /** * Access qualifier specified in the shader for each image uniform * index. Either \c GL_READ_ONLY, \c GL_WRITE_ONLY or \c * GL_READ_WRITE. * * It may be different, though only more strict than the value of * \c gl_image_unit::Access for the corresponding image unit. */ - GLenum ImageAccess[MAX_IMAGE_UNIFORMS]; + GLenum16 ImageAccess[MAX_IMAGE_UNIFORMS]; struct gl_uniform_block **UniformBlocks; struct gl_uniform_block **ShaderStorageBlocks; /** Which texture target is being sampled * (TEXTURE_1D/2D/3D/etc_INDEX) */ gl_texture_index SamplerTargets[MAX_SAMPLERS]; /** @@ -2425,28 +2425,28 @@ struct gl_shader_info } TessCtrl; /** * Tessellation Evaluation shader state from layout qualifiers. */ struct { /** * GL_TRIANGLES, GL_QUADS, GL_ISOLINES or PRIM_UNKNOWN if it's not set * in this shader. */ - GLenum PrimitiveMode; + GLenum16 PrimitiveMode; enum gl_tess_spacing Spacing; /** * GL_CW, GL_CCW, or 0 if it's not set in this shader. */ - GLenum VertexOrder; + GLenum16 VertexOrder; /** * 1, 0, or -1 if it's not set in this shader. */ int PointMode; } TessEval; /** * Geometry shader state from GLSL 1.50 layout qualifiers. */ struct { @@ -2454,26 +2454,26 @@ struct gl_shader_info /** * 0 - Invocations count not declared in shader, or * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */ GLint Invocations; /** * GL_POINTS, GL_LINES, GL_LINES_ADJACENCY, GL_TRIANGLES, or * GL_TRIANGLES_ADJACENCY, or PRIM_UNKNOWN if it's not set in this * shader. */ - GLenum InputType; + GLenum16 InputType; /** * GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP, or PRIM_UNKNOWN if * it's not set in this shader. */ - GLenum OutputType; + GLenum16 OutputType; } Geom; /** * Compute shader state from ARB_compute_shader and * ARB_compute_variable_group_size layout qualifiers. */ struct { /** * Size specified using local_size_{x,y,z}, or all 0's to indicate that * it's not set in this shader. @@ -2560,21 +2560,21 @@ enum gl_compile_status /** * A GLSL shader object. */ struct gl_shader { /** GL_FRAGMENT_SHADER || GL_VERTEX_SHADER || GL_GEOMETRY_SHADER_ARB || * GL_TESS_CONTROL_SHADER || GL_TESS_EVALUATION_SHADER. * Must be the first field. */ - GLenum Type; + GLenum16 Type; gl_shader_stage Stage; GLuint Name; /**< AKA the handle */ GLint RefCount; /**< Reference count */ GLchar *Label; /**< GL_KHR_debug */ unsigned char sha1[20]; /**< SHA1 hash of pre-processed source */ GLboolean DeletePending; bool IsES; /**< True if this shader uses GLSL ES */ enum gl_compile_status CompileStatus; @@ -2822,21 +2822,21 @@ struct gl_shader_variable * Precision qualifier. */ unsigned precision:2; }; /** * Active resource in a gl_shader_program */ struct gl_program_resource { - GLenum Type; /** Program interface type. */ + GLenum16 Type; /** Program interface type. */ const void *Data; /** Pointer to resource associated data structure. */ uint8_t StageReferences; /** Bitmask of shader stage references. */ }; /** * Link status enum. linking_skipped is used to indicate linking * was skipped due to the shader being loaded from the on-disk cache. */ enum gl_link_status { @@ -2894,21 +2894,21 @@ struct gl_shader_program_data /* Mask of stages this program was linked against */ unsigned linked_stages; }; /** * A GLSL program object. * Basically a linked collection of vertex and fragment shaders. */ struct gl_shader_program { - GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */ + GLenum16 Type; /**< Always GL_SHADER_PROGRAM (internal token) */ GLuint Name; /**< aka handle or ID */ GLchar *Label; /**< GL_KHR_debug */ GLint RefCount; /**< Reference count */ GLboolean DeletePending; /** * Is the application intending to glGetProgramBinary this program? */ GLboolean BinaryRetreivableHint; @@ -2941,21 +2941,21 @@ struct gl_shader_program struct string_to_uint_map *FragDataIndexBindings; /** * Transform feedback varyings last specified by * glTransformFeedbackVaryings(). * * For the current set of transform feedback varyings used for transform * feedback output, see LinkedTransformFeedback. */ struct { - GLenum BufferMode; + GLenum16 BufferMode; /** Global xfb_stride out qualifier if any */ GLuint BufferStride[MAX_FEEDBACK_BUFFERS]; GLuint NumVarying; GLchar **VaryingNames; /**< Array [NumVarying] of char * */ } TransformFeedback; struct gl_program *last_vert_prog; /** Post-link gl_FragDepth layout for ARB_conservative_depth. */ enum gl_frag_depth_layout FragDepthLayout; @@ -3148,21 +3148,21 @@ struct gl_shader_compiler_options const struct nir_shader_compiler_options *NirOptions; }; /** * Occlusion/timer query object. */ struct gl_query_object { - GLenum Target; /**< The query target, when active */ + GLenum16 Target; /**< The query target, when active */ GLuint Id; /**< hash table ID/name */ GLchar *Label; /**< GL_KHR_debug */ GLuint64EXT Result; /**< the counter */ GLboolean Active; /**< inside Begin/EndQuery */ GLboolean Ready; /**< result is ready? */ GLboolean EverBound;/**< has query object ever been bound */ GLuint Stream; /**< The stream */ }; @@ -3185,34 +3185,34 @@ struct gl_query_state /** GL_ARB_transform_feedback_overflow_query */ struct gl_query_object *TransformFeedbackOverflow[MAX_VERTEX_STREAMS]; struct gl_query_object *TransformFeedbackOverflowAny; /** GL_ARB_timer_query */ struct gl_query_object *TimeElapsed; /** GL_ARB_pipeline_statistics_query */ struct gl_query_object *pipeline_stats[MAX_PIPELINE_STATISTICS]; - GLenum CondRenderMode; + GLenum16 CondRenderMode; }; /** Sync object state */ struct gl_sync_object { GLuint Name; /**< Fence name */ GLint RefCount; /**< Reference count */ GLchar *Label; /**< GL_KHR_debug */ GLboolean DeletePending; /**< Object was deleted while there were still * live references (e.g., sync not yet finished) */ - GLenum SyncCondition; + GLenum16 SyncCondition; GLbitfield Flags; /**< Flags passed to glFenceSync */ GLuint StatusFlag:1; /**< Has the sync object been signaled? */ }; /** * State which can be shared by multiple contexts: */ struct gl_shared_state { @@ -3312,22 +3312,22 @@ struct gl_renderbuffer /** * True for renderbuffers that wrap textures, giving the driver a chance to * flush render caches through the FinishRenderTexture hook. * * Drivers may also set this on renderbuffers other than those generated by * glFramebufferTexture(), though it means FinishRenderTexture() would be * called without a rb->TexImage. */ GLboolean NeedsFinishRenderTexture; GLubyte NumSamples; /**< zero means not multisampled */ - GLenum InternalFormat; /**< The user-specified format */ - GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or + GLenum16 InternalFormat; /**< The user-specified format */ + GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or GL_STENCIL_INDEX. */ mesa_format Format; /**< The actual renderbuffer memory format */ /** * Pointer to the texture image if this renderbuffer wraps a texture, * otherwise NULL. * * Note that the reference on the gl_texture_object containing this * TexImage is held by the gl_renderbuffer_attachment. */ struct gl_texture_image *TexImage; @@ -3342,21 +3342,21 @@ struct gl_renderbuffer GLuint width, GLuint height); }; /** * A renderbuffer attachment points to either a texture object (and specifies * a mipmap level, cube face or 3D texture slice) or points to a renderbuffer. */ struct gl_renderbuffer_attachment { - GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ + GLenum16 Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */ GLboolean Complete; /** * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the * application supplied renderbuffer object. */ struct gl_renderbuffer *Renderbuffer; /** * If \c Type is \c GL_TEXTURE, this stores a pointer to the application @@ -3429,21 +3429,21 @@ struct gl_framebuffer /*@}*/ /** \name Derived Z buffer stuff */ /*@{*/ GLuint _DepthMax; /**< Max depth buffer value */ GLfloat _DepthMaxF; /**< Float max depth buffer value */ GLfloat _MRD; /**< minimum resolvable difference in Z values */ /*@}*/ /** One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */ - GLenum _Status; + GLenum16 _Status; /** Whether one of Attachment has Type != GL_NONE * NOTE: the values for Width and Height are set to 0 in case of having * no attachments, a backend driver supporting the extension * GL_ARB_framebuffer_no_attachments must check for the flag _HasAttachments * and if GL_FALSE, must then use the values in DefaultGeometry to initialize * its viewport, scissor and so on (in particular _Xmin, _Xmax, _Ymin and * _Ymax do NOT take into account _HasAttachments being false). To get the * geometry of the framebuffer, the helper functions * _mesa_geometric_width(), @@ -3468,22 +3468,22 @@ struct gl_framebuffer * in the case that _HasAttachments is false */ GLuint MaxNumLayers; /** Array of all renderbuffer attachments, indexed by BUFFER_* tokens. */ struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT]; /* In unextended OpenGL these vars are part of the GL_COLOR_BUFFER * attribute group and GL_PIXEL attribute group, respectively. */ - GLenum ColorDrawBuffer[MAX_DRAW_BUFFERS]; - GLenum ColorReadBuffer; + GLenum16 ColorDrawBuffer[MAX_DRAW_BUFFERS]; + GLenum16 ColorReadBuffer; /** Computed from ColorDraw/ReadBuffer above */ GLuint _NumColorDrawBuffers; GLint _ColorDrawBufferIndexes[MAX_DRAW_BUFFERS]; /**< BUFFER_x or -1 */ GLint _ColorReadBufferIndex; /* -1 = None */ struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS]; struct gl_renderbuffer *_ColorReadBuffer; /** Delete this framebuffer */ void (*Delete)(struct gl_framebuffer *fb); @@ -3751,21 +3751,21 @@ struct gl_constants /** * Maximum amount of time, measured in nanseconds, that the server can wait. */ GLuint64 MaxServerWaitTimeout; /** GL_EXT_provoking_vertex */ GLboolean QuadsFollowProvokingVertexConvention; /** GL_ARB_viewport_array */ - GLenum LayerAndVPIndexProvokingVertex; + GLenum16 LayerAndVPIndexProvokingVertex; /** OpenGL version 3.0 */ GLbitfield ContextFlags; /**< Ex: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT */ /** OpenGL version 3.2 */ GLbitfield ProfileMask; /**< Mask of CONTEXT_x_PROFILE_BIT */ /** OpenGL version 4.4 */ GLuint MaxVertexAttribStride; @@ -3777,21 +3777,21 @@ struct gl_constants /** GL_EXT_gpu_shader4 */ GLint MinProgramTexelOffset, MaxProgramTexelOffset; /** GL_ARB_texture_gather */ GLuint MinProgramTextureGatherOffset; GLuint MaxProgramTextureGatherOffset; GLuint MaxProgramTextureGatherComponents; /* GL_ARB_robustness */ - GLenum ResetStrategy; + GLenum16 ResetStrategy; /* GL_KHR_robustness */ GLboolean RobustAccess; /* GL_ARB_blend_func_extended */ GLuint MaxDualSourceDrawBuffers; /** * Whether the implementation strips out and ignores texture borders. * @@ -3966,21 +3966,21 @@ struct gl_constants GLuint MaxComputeVariableGroupSize[3]; /* Array of x, y, z dimensions */ GLuint MaxComputeVariableGroupInvocations; /** GL_ARB_gpu_shader5 */ GLfloat MinFragmentInterpolationOffset; GLfloat MaxFragmentInterpolationOffset; GLboolean FakeSWMSAA; /** GL_KHR_context_flush_control */ - GLenum ContextReleaseBehavior; + GLenum16 ContextReleaseBehavior; struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES]; /** GL_ARB_tessellation_shader */ GLuint MaxPatchVertices; GLuint MaxTessGenLevel; GLuint MaxTessPatchComponents; GLuint MaxTessControlTotalOutputComponents; bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */ bool LowerTCSPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */ @@ -4375,21 +4375,21 @@ struct gl_dlist_state GLubyte ActiveAttribSize[VERT_ATTRIB_MAX]; GLfloat CurrentAttrib[VERT_ATTRIB_MAX][4]; GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX]; GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4]; struct { /* State known to have been set by the currently-compiling display * list. Used to eliminate some redundant state changes. */ - GLenum ShadeModel; + GLenum16 ShadeModel; } Current; }; /** @{ * * These are a mapping of the GL_ARB_debug_output/GL_KHR_debug enums * to small enums suitable for use as an array index. */ enum mesa_debug_source { @@ -4603,28 +4603,28 @@ struct gl_image_unit /** * Layer of the texture object bound to this unit, or zero if the * whole level is bound. */ GLuint _Layer; /** * Access allowed to this texture image. Either \c GL_READ_ONLY, * \c GL_WRITE_ONLY or \c GL_READ_WRITE. */ - GLenum Access; + GLenum16 Access; /** * GL internal format that determines the interpretation of the * image memory when shader image operations are performed through * this unit. */ - GLenum Format; + GLenum16 Format; /** * Mesa format corresponding to \c Format. */ mesa_format _ActualFormat; }; /** * Shader subroutines storage @@ -4912,33 +4912,33 @@ struct gl_context struct gl_image_unit ImageUnits[MAX_IMAGE_UNITS]; struct gl_subroutine_index_binding SubroutineIndex[MESA_SHADER_STAGES]; /*@}*/ struct gl_meta_state *Meta; /**< for "meta" operations */ /* GL_EXT_framebuffer_object */ struct gl_renderbuffer *CurrentRenderbuffer; - GLenum ErrorValue; /**< Last error code */ + GLenum16 ErrorValue; /**< Last error code */ /** * Recognize and silence repeated error debug messages in buggy apps. */ const char *ErrorDebugFmtString; GLuint ErrorDebugCount; /* GL_ARB_debug_output/GL_KHR_debug */ mtx_t DebugMutex; struct gl_debug_state *Debug; - GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ + GLenum16 RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ GLbitfield NewState; /**< bitwise-or of _NEW_* flags */ uint64_t NewDriverState; /**< bitwise-or of flags from DriverFlags */ struct gl_driver_flags DriverFlags; GLboolean ViewportInitialized; /**< has viewport size been initialized? */ GLbitfield64 varying_vp_inputs; /**< mask of VERT_BIT_* flags */ /** \name Derived state */ diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index f1e3881..9942f69 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -96,21 +96,21 @@ struct vbo_exec_context fi_type *buffer_ptr; /* cursor, points into buffer */ GLuint buffer_used; /* in bytes */ fi_type vertex[VBO_ATTRIB_MAX*4]; /* current vertex */ GLuint vert_count; /**< Number of vertices currently in buffer */ GLuint max_vert; /**< Max number of vertices allowed in buffer */ struct vbo_exec_copied_vtx copied; GLbitfield64 enabled; /**< mask of enabled vbo arrays. */ GLubyte attrsz[VBO_ATTRIB_MAX]; /**< nr. of attrib components (1..4) */ - GLenum attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_DOUBLE, GL_INT, etc */ + GLenum16 attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_DOUBLE, GL_INT, etc */ GLubyte active_sz[VBO_ATTRIB_MAX]; /**< attrib size (nr. 32-bit words) */ /** pointers into the current 'vertex' array, declared above */ fi_type *attrptr[VBO_ATTRIB_MAX]; struct gl_vertex_array arrays[VERT_ATTRIB_MAX]; /* According to program mode, the values above plus current * values are squashed down to the 32 attributes passed to the * vertex program below: diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index 485b7b1..97909d2 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -56,21 +56,21 @@ struct vbo_save_copied_vtx { * On executing this list, the 'current' values may be updated with * the values of the final vertex, and often no fixup of the start of * the vertex list is required. * * Eval and other commands that don't fit into these vertex lists are * compiled using the fallback opcode mechanism provided by dlist.c. */ struct vbo_save_vertex_list { GLbitfield64 enabled; /**< mask of enabled vbo arrays. */ GLubyte attrsz[VBO_ATTRIB_MAX]; - GLenum attrtype[VBO_ATTRIB_MAX]; + GLenum16 attrtype[VBO_ATTRIB_MAX]; GLuint vertex_size; /**< size in GLfloats */ /* Copy of the final vertex from node->vertex_store->bufferobj. * Keep this in regular (non-VBO) memory to avoid repeated * map/unmap of the VBO when updating GL current data. */ fi_type *current_data; GLuint current_size; GLuint buffer_offset; @@ -122,21 +122,21 @@ struct vbo_save_primitive_store { struct vbo_save_context { struct gl_context *ctx; GLvertexformat vtxfmt; GLvertexformat vtxfmt_noop; /**< Used if out_of_memory is true */ struct gl_vertex_array arrays[VBO_ATTRIB_MAX]; const struct gl_vertex_array *inputs[VBO_ATTRIB_MAX]; GLbitfield64 enabled; /**< mask of enabled vbo arrays. */ GLubyte attrsz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ - GLenum attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_INT, etc */ + GLenum16 attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_INT, etc */ GLubyte active_sz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ GLuint vertex_size; /**< size in GLfloats */ GLboolean out_of_memory; /**< True if last VBO allocation failed */ fi_type *buffer; GLuint count; GLuint wrap_count; GLuint replay_flags; diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 8a4b659..3fad4c7 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -133,21 +133,21 @@ _playback_copy_to_current(struct gl_context *ctx, static void vbo_bind_vertex_list(struct gl_context *ctx, const struct vbo_save_vertex_list *node) { struct vbo_context *vbo = vbo_context(ctx); struct vbo_save_context *save = &vbo->save; struct gl_vertex_array *arrays = save->arrays; GLuint buffer_offset = node->buffer_offset; const GLuint *map; GLuint attr; GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */ - GLenum node_attrtype[VBO_ATTRIB_MAX]; /* copy of node->attrtype[] */ + GLenum16 node_attrtype[VBO_ATTRIB_MAX]; /* copy of node->attrtype[] */ GLbitfield64 varying_inputs = 0x0; memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz)); memcpy(node_attrtype, node->attrtype, sizeof(node->attrtype)); /* Install the default (ie Current) attributes first, then overlay * all active ones. */ switch (get_program_mode(ctx)) { case VP_NONE: -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev