On Thu, Nov 2, 2017 at 12:28 AM, Samuel Iglesias Gonsálvez < sigles...@igalia.com> wrote:
> We can write to the same output but in different components, like > in this example: > > layout(location = 0, component = 0) out ivec2 dEQP_FragColor_0; > layout(location = 0, component = 2) out ivec2 dEQP_FragColor_1; > > Therefore, they are not two different outputs but only one. > > Fixes: > > dEQP-VK.glsl.440.linkage.varying.component.frag_out.* > > Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> > --- > src/compiler/shader_enums.h | 1 + > src/intel/vulkan/anv_pipeline.c | 10 +++++++++- > 2 files changed, 10 insertions(+), 1 deletion(-) > > diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h > index 9d229d4199e..90729dbfd96 100644 > --- a/src/compiler/shader_enums.h > +++ b/src/compiler/shader_enums.h > @@ -603,6 +603,7 @@ typedef enum > FRAG_RESULT_DATA5, > FRAG_RESULT_DATA6, > FRAG_RESULT_DATA7, > + FRAG_RESULT_MAX, /**< Number of fragment program results */ > } gl_frag_result; > > const char *gl_frag_result_name(gl_frag_result result); > diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_ > pipeline.c > index 907b24a758d..be007f24e3f 100644 > --- a/src/intel/vulkan/anv_pipeline.c > +++ b/src/intel/vulkan/anv_pipeline.c > @@ -872,6 +872,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, > unsigned num_rts = 0; > struct anv_pipeline_binding rt_bindings[8]; > nir_function_impl *impl = nir_shader_get_entrypoint(nir); > + int map_old_to_new_loc[FRAG_RESULT_MAX]; > + memset(map_old_to_new_loc, -1, sizeof(int) * FRAG_RESULT_MAX); > nir_foreach_variable_safe(var, &nir->outputs) { > if (var->data.location < FRAG_RESULT_DATA0) > continue; > @@ -886,7 +888,13 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, > } > > /* Give it a new, compacted, location */ > - var->data.location = FRAG_RESULT_DATA0 + num_rts; > + if (var->data.location != -1) { > How is this even possible? > + if (map_old_to_new_loc[var->data.location] == -1) > + map_old_to_new_loc[var->data.location] = > FRAG_RESULT_DATA0 + num_rts; > + var->data.location = map_old_to_new_loc[var->data.location]; > + } else { > + var->data.location = FRAG_RESULT_DATA0 + num_rts; > + } > I see what you are trying to fix. However, if we're going to get composite types right, I think we need to do it in three passes: 1) Define a `bool rt_used[MAX_RTS]` map and walk over everything and flag the given RT as used. 2) Walk over rt_used and generated a `int rt_to_binding[MAX_RTS]` map as well as set up the `rt_bindings` map (which is really just a map going in the other direction). 3) Walk the variables again and re-assign locations using `rt_to_binding` I don't see how any more direct method will actually yield the correct result in all of the crazy cases such as where you have an array of vec2s at component 0 and then a bunch of stray floats at components 2 and 3. Sorry for not responding earlier, --Jason > unsigned array_len = > glsl_type_is_array(var->type) ? glsl_get_length(var->type) : > 1; > -- > 2.14.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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