Fixes: 94d669b0d2f ("glsl: enforce fragment shader input restrictions in GLSL ES 3.10")
Signed-off-by: Andreas Boll <andreas.boll....@gmail.com> --- src/compiler/glsl/ast_to_hir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 441404f86d3..adb613a2c78 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -5260,7 +5260,7 @@ ast_declarator_list::hir(exec_list *instructions, if (var->type->fields.structure[i].type->is_array() || var->type->fields.structure[i].type->is_record()) _mesa_glsl_error(&loc, state, - "fragement shader input cannot have " + "fragment shader input cannot have " "a struct that contains an " "array or struct"); } -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev