Fixes: 379b24a40d3d "i965: make use of nir linking" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537 ---
Jason's fixes referenced in the bug report help a little, however there are still issues with the vector backend and I don't have time to investigate right now so just disable it. src/mesa/drivers/dri/i965/brw_link.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 9019db56aa0..5cbfd85c05f 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -272,8 +272,11 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) * ensures that inter-shader outputs written to in an earlier stage * are eliminated if they are (transitively) not used in a later * stage. + * + * TODO: Look into Shader of Mordor regressions on HSW and enable this for + * all platforms. See: https://bugs.freedesktop.org/show_bug.cgi?id=103537 */ - if (first != last) { + if (first != last && brw->screen->devinfo.gen >= 8) { int next = last; for (int i = next - 1; i >= 0; i--) { if (shProg->_LinkedShaders[i] == NULL) -- 2.13.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev