---
 src/amd/common/ac_nir_to_llvm.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 40c856224a..b0f0ea63ed 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -127,21 +127,20 @@ struct nir_to_llvm_context {
        LLVMValueRef esgs_ring;
        LLVMValueRef gsvs_ring;
        LLVMValueRef hs_ring_tess_offchip;
        LLVMValueRef hs_ring_tess_factor;
 
        LLVMValueRef prim_mask;
        LLVMValueRef sample_pos_offset;
        LLVMValueRef persp_sample, persp_center, persp_centroid;
        LLVMValueRef linear_sample, linear_center, linear_centroid;
 
-       LLVMTypeRef v8i32;
        LLVMTypeRef f64;
        LLVMTypeRef f32;
        LLVMTypeRef f16;
        LLVMTypeRef v2f32;
        LLVMTypeRef v4f32;
 
        unsigned uniform_md_kind;
        LLVMValueRef empty_md;
        gl_shader_stage stage;
 
@@ -982,21 +981,20 @@ static void create_function(struct nir_to_llvm_context 
*ctx,
                break;
        default:
                unreachable("Shader stage not implemented");
        }
 
        ctx->shader_info->num_user_sgprs = user_sgpr_idx;
 }
 
 static void setup_types(struct nir_to_llvm_context *ctx)
 {
-       ctx->v8i32 = LLVMVectorType(ctx->ac.i32, 8);
        ctx->f32 = LLVMFloatTypeInContext(ctx->context);
        ctx->f16 = LLVMHalfTypeInContext(ctx->context);
        ctx->f64 = LLVMDoubleTypeInContext(ctx->context);
        ctx->v2f32 = LLVMVectorType(ctx->f32, 2);
        ctx->v4f32 = LLVMVectorType(ctx->f32, 4);
 
        ctx->uniform_md_kind =
            LLVMGetMDKindIDInContext(ctx->context, "amdgpu.uniform", 14);
        ctx->empty_md = LLVMMDNodeInContext(ctx->context, NULL, 0);
 }
@@ -4244,25 +4242,25 @@ static LLVMValueRef radv_get_sampler_desc(struct 
ac_shader_abi *abi,
        LLVMBuilderRef builder = ctx->builder;
        LLVMTypeRef type;
 
        assert(base_index < layout->binding_count);
 
        if (write && ctx->stage == MESA_SHADER_FRAGMENT)
                ctx->shader_info->fs.writes_memory = true;
 
        switch (desc_type) {
        case AC_DESC_IMAGE:
-               type = ctx->v8i32;
+               type = ctx->ac.v8i32;
                type_size = 32;
                break;
        case AC_DESC_FMASK:
-               type = ctx->v8i32;
+               type = ctx->ac.v8i32;
                offset += 32;
                type_size = 32;
                break;
        case AC_DESC_SAMPLER:
                type = ctx->ac.v4i32;
                if (binding->type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
                        offset += 64;
 
                type_size = 16;
                break;
-- 
2.14.3

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