I asked a question on patch 3. Other than that, the series is: Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Marek On Sun, Oct 22, 2017 at 9:18 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: > From: Nicolai Hähnle <nicolai.haeh...@amd.com> > > Fixes non-deterministic failures in > dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_sync.images.texture_source.teximage2d_render > and others in dEQP-EGL.functional.sharing.gles2.multithread.* > --- > src/mesa/main/texobj.c | 5 +++++ > 1 file changed, 5 insertions(+) > > diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c > index 1978898b8b9..9d625fa0aea 100644 > --- a/src/mesa/main/texobj.c > +++ b/src/mesa/main/texobj.c > @@ -1044,20 +1044,25 @@ _mesa_get_fallback_texture(struct gl_context *ctx, > gl_texture_index tex) > ctx->Driver.TexImage(ctx, dims, texImage, > GL_RGBA, GL_UNSIGNED_BYTE, texel, > &ctx->DefaultPacking); > } > > _mesa_test_texobj_completeness(ctx, texObj); > assert(texObj->_BaseComplete); > assert(texObj->_MipmapComplete); > > ctx->Shared->FallbackTex[tex] = texObj; > + > + /* Complete the driver's operation in case another context will also > + * use the same fallback texture. */ > + if (ctx->Driver.Finish) > + ctx->Driver.Finish(ctx); > } > return ctx->Shared->FallbackTex[tex]; > } > > > /** > * Compute the size of the given texture object, in bytes. > */ > static GLuint > texture_size(const struct gl_texture_object *texObj) > -- > 2.11.0 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev