On Thu, Oct 12, 2017 at 11:38 AM, Jose Maria Casanova Crespo < jmcasan...@igalia.com> wrote:
> From: Alejandro Piñeiro <apinhe...@igalia.com> > > By default we don't set the rounding mode. We only set > round-to-near-even or round-to-zero mode if explicitly set from nir. > > v2: Use a single SHADER_OPCODE_RND_MODE opcode taking an immediate > with the rounding mode (Curro) > > Signed-off-by: Jose Maria Casanova Crespo <jmcasan...@igalia.com> > Signed-off-by: Alejandro Piñeiro <apinhe...@igalia.com> > --- > src/intel/compiler/brw_fs_nir.cpp | 8 ++++++++ > 1 file changed, 8 insertions(+) > > diff --git a/src/intel/compiler/brw_fs_nir.cpp > b/src/intel/compiler/brw_fs_nir.cpp > index 6908c7ea02..b356836e80 100644 > --- a/src/intel/compiler/brw_fs_nir.cpp > +++ b/src/intel/compiler/brw_fs_nir.cpp > @@ -693,6 +693,14 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, > nir_alu_instr *instr) > inst->saturate = instr->dest.saturate; > break; > > + case nir_op_f2f16_rtne: > + case nir_op_f2f16_rtz: > + if (instr->op == nir_op_f2f16_rtz) > + bld.emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(), > brw_imm_d(BRW_RND_MODE_RTZ)); > + else if (instr->op == nir_op_f2f16_rtne) > + bld.emit(SHADER_OPCODE_RND_MODE, bld.null_reg_ud(), > brw_imm_d(BRW_RND_MODE_RTNE)); > + /* fallthrough */ > It might look a little nicer (though it's more lines of code) to have a little brw_from_nir_rounding_mode helper and then we could have just the one emit call. I don't care too much though. > + > /* In theory, it would be better to use BRW_OPCODE_F32TO16. > Depending > * on the HW gen, it is a special hw opcode or just a MOV, and > * brw_F32TO16 (at brw_eu_emit) would do the work to chose. > -- > 2.13.6 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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