On Saturday, October 28, 2017 11:08:29 AM PDT Jason Ekstrand wrote: > Have you seen this matter somewhere? It seems like a reasonable thing to > do none the less. 3 and 4 are > > Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net>
Yeah, the Aztec Ruins GL version hits this on almost all of its fragment shaders. Unfortunately, this doesn't actually eliminate any recompiles there, because we're also noobing up the nr_color_regions guess, but it at least eliminates half the reasons.
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