On Saturday, October 28, 2017 11:08:29 AM PDT Jason Ekstrand wrote:
> Have you seen this matter somewhere?  It seems like a reasonable thing to
> do none the less.  3 and 4 are
> 
> Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net>

Yeah, the Aztec Ruins GL version hits this on almost all of its fragment
shaders.  Unfortunately, this doesn't actually eliminate any recompiles
there, because we're also noobing up the nr_color_regions guess, but
it at least eliminates half the reasons.

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