This appears to help the Aztec Ruins benchmark by about 2% on my Kaby Lake gt2 laptop. --- src/intel/vulkan/anv_pipeline.c | 11 +++++++++++ 1 file changed, 11 insertions(+)
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index b9b08f2..5f66c3a 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -547,6 +547,9 @@ anv_pipeline_link_vs(const struct brw_compiler *compiler, struct anv_pipeline_stage *next_stage) { anv_fill_binding_table(&vs_stage->prog_data.vs.base.base, 0); + + if (next_stage) + brw_nir_link_shaders(compiler, &vs_stage->nir, &next_stage->nir); } static const unsigned * @@ -612,6 +615,8 @@ anv_pipeline_link_tcs(const struct brw_compiler *compiler, anv_fill_binding_table(&tcs_stage->prog_data.tcs.base.base, 0); + brw_nir_link_shaders(compiler, &tcs_stage->nir, &tes_stage->nir); + nir_lower_tes_patch_vertices(tes_stage->nir, tcs_stage->nir->info.tess.tcs_vertices_out); @@ -654,6 +659,9 @@ anv_pipeline_link_tes(const struct brw_compiler *compiler, struct anv_pipeline_stage *next_stage) { anv_fill_binding_table(&tes_stage->prog_data.tes.base.base, 0); + + if (next_stage) + brw_nir_link_shaders(compiler, &tes_stage->nir, &next_stage->nir); } static const unsigned * @@ -674,6 +682,9 @@ anv_pipeline_link_gs(const struct brw_compiler *compiler, struct anv_pipeline_stage *next_stage) { anv_fill_binding_table(&gs_stage->prog_data.gs.base.base, 0); + + if (next_stage) + brw_nir_link_shaders(compiler, &gs_stage->nir, &next_stage->nir); } static const unsigned * -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev