yay, bikeshedding. Fair enough though, r-b.
On Tue, Oct 24, 2017 at 5:23 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > It's still printed after linking, but it makes more sense to > have SPIRV->NIR->LLVM IR->ASM. > > Fixes: f0a2bbd1a4 (radv: move nir print after linking is done) > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/amd/vulkan/radv_pipeline.c | 17 ++++++++++------- > 1 file changed, 10 insertions(+), 7 deletions(-) > > diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c > index d6b33a5327..7ad09cec83 100644 > --- a/src/amd/vulkan/radv_pipeline.c > +++ b/src/amd/vulkan/radv_pipeline.c > @@ -1786,6 +1786,14 @@ void radv_create_shaders(struct radv_pipeline > *pipeline, > > radv_link_shaders(pipeline, nir); > > + for (int i = 0; i < MESA_SHADER_STAGES; ++i) { > + if (!(device->instance->debug_flags & > RADV_DEBUG_DUMP_SHADERS)) > + continue; > + > + if (modules[i]) > + nir_print_shader(nir[i], stderr); > + } > + > if (nir[MESA_SHADER_FRAGMENT]) { > if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) { > pipeline->shaders[MESA_SHADER_FRAGMENT] = > @@ -1870,13 +1878,8 @@ void radv_create_shaders(struct radv_pipeline > *pipeline, > > for (int i = 0; i < MESA_SHADER_STAGES; ++i) { > free(codes[i]); > - if (modules[i]) { > - if (device->instance->debug_flags & > RADV_DEBUG_DUMP_SHADERS) > - nir_print_shader(nir[i], stderr); > - > - if (!pipeline->device->trace_bo) > - ralloc_free(nir[i]); > - } > + if (modules[i] && !pipeline->device->trace_bo) > + ralloc_free(nir[i]); > } > > if (fs_m.nir) > -- > 2.14.2 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev