With my comment on patch 2 addressed, series is: Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
Thanks for fixing this! On 10/21/2017 06:25 PM, Bas Nieuwenhuizen wrote:
With merged shaders the vertex shader may not exist. This got in because the offending patch was written before merged shaders were upstream, but committed after. Fixes: 75dfab24a2c 'radv: refactor indirect draws with radv_draw_info' --- src/amd/vulkan/radv_cmd_buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c index dc8e037dbd3..f8501257348 100644 --- a/src/amd/vulkan/radv_cmd_buffer.c +++ b/src/amd/vulkan/radv_cmd_buffer.c @@ -2954,7 +2954,7 @@ radv_cs_emit_indirect_draw_packet(struct radv_cmd_buffer *cmd_buffer, struct radeon_winsys_cs *cs = cmd_buffer->cs; unsigned di_src_sel = indexed ? V_0287F0_DI_SRC_SEL_DMA : V_0287F0_DI_SRC_SEL_AUTO_INDEX; - bool draw_id_enable = cmd_buffer->state.pipeline->shaders[MESA_SHADER_VERTEX]->info.info.vs.needs_draw_id; + bool draw_id_enable = radv_get_vertex_shader(cmd_buffer->state.pipeline)->info.info.vs.needs_draw_id; uint32_t base_reg = cmd_buffer->state.pipeline->graphics.vtx_base_sgpr; assert(base_reg);
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