On Fri, Oct 20, 2017 at 10:21:21PM +0200, Christian Gmeiner wrote: > Signed-off-by: Christian Gmeiner <christian.gmei...@gmail.com> > --- > src/mesa/main/glformats.c | 19 +++++++++++++++++++ > 1 file changed, 19 insertions(+)
Reviewed-by: Wladimir J. van der Laan <laa...@gmail.com> (as far as I'm qualified to review this code) > > diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c > index 1e797c24c2..78299aebae 100644 > --- a/src/mesa/main/glformats.c > +++ b/src/mesa/main/glformats.c > @@ -2424,6 +2424,25 @@ _mesa_base_tex_format(const struct gl_context *ctx, > GLint internalFormat) > return GL_YCBCR_MESA; > } > > + if (ctx->Extensions.OES_texture_half_float) { > + switch (internalFormat) { > + case GL_ALPHA16F_ARB: > + return GL_ALPHA; > + case GL_RGBA16F_ARB: > + return GL_RGBA; > + case GL_RGB16F_ARB: > + return GL_RGB; > + case GL_INTENSITY16F_ARB: > + return GL_INTENSITY; > + case GL_LUMINANCE16F_ARB: > + return GL_LUMINANCE; > + case GL_LUMINANCE_ALPHA16F_ARB: > + return GL_LUMINANCE_ALPHA; > + default: > + ; /* fallthrough */ Looks good to me. These tokens match the _EXT float formats defined in the OpenGL ES gl2ext.h (except for GL_INTENSITY16F_ARB which has no ES equivalent), that's great, as there's no _ARB formats there. The R and RG textures are handled in ctx->Extensions.ARB_texture_rg so indeed doesn't have to be done here. > + } > + } > + > if (ctx->Extensions.ARB_texture_float) { > switch (internalFormat) { > case GL_ALPHA16F_ARB: > -- > 2.11.0 > > _______________________________________________ > etnaviv mailing list > etna...@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/etnaviv _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev